Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Forretress Moves & Learnsetin Pokémon Modern Emerald

bugsteel38 total moves

Complete moveset and learnset for Forretress in Pokémon Modern Emerald. Learn which moves Forretress can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
21
TM/HM
0
Move Tutor
0
Egg Moves
38
Total

Level Up Moves (17)

Moves that Forretress learns naturally as it levels up.

TackleLevel: 1normal
4010035
Charges the foe with a full- body tackle.
ProtectLevel: 1normal
0010
Evades attack, but may fail if used in succession.
Self DestructLevel: 1normal
2001005
Inflicts severe damage but makes the user faint.
Self DestructLevel: 8normal
2001005
Inflicts severe damage but makes the user faint.
Take DownLevel: 15normal
908520
A reckless charge attack that also hurts the user.
RolloutLevel: 20rock
309020
An attack lasting 5 turns with rising intensity.
Rapid SpinLevel: 22normal
5010040
Spins the body at high speed to strike the foe.
CurseLevel: 23normal
0010
A move that functions differently for Ghosts.
Earth PowerLevel: 25ground
9010010
Makes the ground erupt with power. May lower Sp. Def.
BideLevel: 29normal
110010
Endures attack for 2 turns to retaliate double.
Zap CannonLevel: 31electric
120505
Powerful and sure to cause paralysis, but inaccurate.
Flash CannonLevel: 35steel
8010010
Releases a blast of light that may lower Sp. Def.
Iron DefenseLevel: 38steel
0015
Hardens the body's surface to sharply raise Defense.
ExplosionLevel: 39normal
2501005
Inflicts severe damage but makes the user faint.
Bug BuzzLevel: 46bug
9010010
A damaging sound wave that may lower Sp. Def.
SpikesLevel: 49ground
0020
Sets spikes that hurt a foe switching in.
Double EdgeLevel: 59normal
12010015
A life-risking tackle that also hurts the user.

TM/HM Moves (21)

Moves that Forretress can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers Sp. Atk damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
7510010TM19
An attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
8010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Creates a wall of light that weakens physical attacks.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.