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Forretress Moves & Learnsetin Pokémon Modern Emerald
bugsteel• 38 total moves
Complete moveset and learnset for Forretress in Pokémon Modern Emerald. Learn which moves Forretress can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
17
Level Up
21
TM/HM
0
Move Tutor
0
Egg Moves
38
Total
Level Up Moves (17)
Moves that Forretress learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | 40 | 100 | 35 | ||
| Charges the foe with a full- body tackle. | ||||||
| ProtectLevel: 1Protect | normal | 0 | 0 | 10 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Self DestructLevel: 1Self Destruct | normal | 200 | 100 | 5 | ||
| Inflicts severe damage but makes the user faint. | ||||||
| Self DestructLevel: 8Self Destruct | normal | 200 | 100 | 5 | ||
| Inflicts severe damage but makes the user faint. | ||||||
| Take DownLevel: 15Take Down | normal | 90 | 85 | 20 | ||
| A reckless charge attack that also hurts the user. | ||||||
| RolloutLevel: 20Rollout | rock | 30 | 90 | 20 | ||
| An attack lasting 5 turns with rising intensity. | ||||||
| Rapid SpinLevel: 22Rapid Spin | normal | 50 | 100 | 40 | ||
| Spins the body at high speed to strike the foe. | ||||||
| CurseLevel: 23Curse | normal | 0 | 0 | 10 | ||
| A move that functions differently for Ghosts. | ||||||
| Earth PowerLevel: 25Earth Power | ground | 90 | 100 | 10 | ||
| Makes the ground erupt with power. May lower Sp. Def. | ||||||
| BideLevel: 29Bide | normal | 1 | 100 | 10 | ||
| Endures attack for 2 turns to retaliate double. | ||||||
| Zap CannonLevel: 31Zap Cannon | electric | 120 | 50 | 5 | ||
| Powerful and sure to cause paralysis, but inaccurate. | ||||||
| Flash CannonLevel: 35Flash Cannon | steel | 80 | 100 | 10 | ||
| Releases a blast of light that may lower Sp. Def. | ||||||
| Iron DefenseLevel: 38Iron Defense | steel | 0 | 0 | 15 | ||
| Hardens the body's surface to sharply raise Defense. | ||||||
| ExplosionLevel: 39Explosion | normal | 250 | 100 | 5 | ||
| Inflicts severe damage but makes the user faint. | ||||||
| Bug BuzzLevel: 46Bug Buzz | bug | 90 | 100 | 10 | ||
| A damaging sound wave that may lower Sp. Def. | ||||||
| SpikesLevel: 49Spikes | ground | 0 | 0 | 20 | ||
| Sets spikes that hurt a foe switching in. | ||||||
| Double EdgeLevel: 59Double Edge | normal | 120 | 100 | 15 | ||
| A life-risking tackle that also hurts the user. |
TM/HM Moves (21)
Moves that Forretress can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ToxicToxic | poison | 0 | 70 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Powerful, but leaves the user immobile the next turn. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| Creates a wall of light that lowers Sp. Atk damage. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Giga DrainGiga Drain | grass | 75 | 100 | 10 | TM19TM19 | |
| An attack that steals half the damage inflicted. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| Solar BeamSolar Beam | grass | 120 | 100 | 10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| A powerful quake, but has no effect on flying foes. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| DigDig | ground | 80 | 100 | 10 | TM28TM28 | |
| Digs underground the first turn and strikes next turn. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| ReflectReflect | psychic | 0 | 0 | 20 | TM33TM33 | |
| Creates a wall of light that weakens physical attacks. | ||||||
| SandstormSandstorm | rock | 0 | 0 | 10 | TM37TM37 | |
| Causes a sandstorm that rages for several turns. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 5 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| StrengthStrength | normal | 80 | 100 | 15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| Rock SmashRock Smash | fighting | 40 | 100 | 15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. |
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