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Flareon Moves & Learnsetin Pokémon Modern Emerald

fire38 total moves

Complete moveset and learnset for Flareon in Pokémon Modern Emerald. Learn which moves Flareon can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

18
Level Up
20
TM/HM
0
Move Tutor
0
Egg Moves
38
Total

Level Up Moves (18)

Moves that Flareon learns naturally as it levels up.

TackleLevel: 1normal
4010035
Charges the foe with a full- body tackle.
CharmLevel: 1fairy
010020
Charms the foe and sharply reduces its Attack.
CovetLevel: 1normal
6010020
Cutely begs to obtain an item held by the foe.
SwiftLevel: 1normal
60020
Sprays star-shaped rays that never miss.
Hyper VoiceLevel: 1normal
9010010
A loud attack that uses sound waves to injure.
Double EdgeLevel: 1normal
12010015
A life-risking tackle that also hurts the user.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's Defense.
Helping HandLevel: 1normal
010020
Boosts the power of the recipient's moves.
Sand AttackLevel: 8ground
010015
Reduces the foe's accuracy by hurling sand in its face.
EmberLevel: 16fire
4010025
A weak fire attack that may inflict a burn.
Quick AttackLevel: 23normal
4010030
An extremely fast attack that always strikes first.
BiteLevel: 30dark
6010025
Bites with vicious fangs. May cause flinching.
Fire SpinLevel: 36fire
359515
Traps the foe in a ring of fire for 2 to 5 turns.
SmogLevel: 42poison
307020
An exhaust-gas attack that may also poison.
LeerLevel: 47normal
010030
Frightens the foe with a leer to lower Defense.
Flame WheelLevel: 52fire
6010025
A fiery charge attack that may inflict a burn.
Scary FaceLevel: 64normal
010010
Frightens with a scary face to sharply reduce Speed.
Sacred FireLevel: 71fire
100955
A mystical fire attack that may inflict a burn.

TM/HM Moves (20)

Moves that Flareon can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
8010010TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Flamethrowerfire
9010015TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
110855TM38
Incinerates everything it strikes. May cause a burn.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Overheatfire
130905TM50
Allows a full-power attack, but sharply lowers Sp. Atk.