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Feebas Moves & Learnsetin Pokémon Modern Emerald

water37 total moves

Complete moveset and learnset for Feebas in Pokémon Modern Emerald. Learn which moves Feebas can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

3
Level Up
18
TM/HM
0
Move Tutor
16
Egg Moves
37
Total

Level Up Moves (3)

Moves that Feebas learns naturally as it levels up.

SplashLevel: 1normal
0040
It's just a splash... Has no effect whatsoever.
TackleLevel: 15normal
4010035
Charges the foe with a full- body tackle.
FlailLevel: 30normal
110015
Inflicts more damage when the user's HP is down.

Egg Moves (16)

Moves that Feebas can learn through breeding with compatible Pokémon.

Mirror Coatpsychic
110020
Counters the foe's special attack at double the power.
Dragon Pulsedragon
8510010
Generates a shock wave to damage the foe.
Hazeice
0030
Creates a black haze that eliminates all stat changes.
Mistice
0030
Creates a mist that stops reduction of abilities.
Ticklenormal
010020
Makes the foe laugh to lower Attack and Defense.
Dragon Breathdragon
6010020
Strikes the foe with an incredible blast of breath.
Mud Sportground
010015
Covers the user in mud to raise electrical resistance.
Hypnosispsychic
06020
A hypnotizing move that may induce sleep.
Light Screenpsychic
0030
Creates a wall of light that lowers Sp. Atk damage.
Confuse Rayghost
010010
A sinister ray that confuses the foe.
Mirror Coatpsychic
110020
Counters the foe's special attack at double the power.
Dragon Breathdragon
6010020
Strikes the foe with an incredible blast of breath.
Mud Sportground
010015
Covers the user in mud to raise electrical resistance.
Hypnosispsychic
06020
A hypnotizing move that may induce sleep.
Light Screenpsychic
0030
Creates a wall of light that lowers Sp. Atk damage.
Confuse Rayghost
010010
A sinister ray that confuses the foe.

TM/HM Moves (18)

Moves that Feebas can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Surfwater
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Waterfallwater
8010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
9010010HM08
Dives underwater the first turn and strikes next turn.