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Farigiraf Moves & Learnsetin Pokémon Modern Emerald

normalpsychic43 total moves

Complete moveset and learnset for Farigiraf in Pokémon Modern Emerald. Learn which moves Farigiraf can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
27
TM/HM
0
Move Tutor
0
Egg Moves
43
Total

Level Up Moves (16)

Moves that Farigiraf learns naturally as it levels up.

TackleLevel: 1normal
4010035
Charges the foe with a full- body tackle.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
Hyper VoiceLevel: 1normal
9010010
A loud attack that uses sound waves to injure.
AstonishLevel: 1ghost
3010015
An attack that may shock the foe into flinching.
ConfusionLevel: 5psychic
5010025
A psychic attack that may cause confusion.
StompLevel: 14normal
6510020
Stomps the enemy with a big foot. May cause flinching.
PsybeamLevel: 19psychic
6510020
Fires a peculiar ray that may confuse the foe.
AgilityLevel: 23psychic
0030
Relaxes the body to sharply boost Speed.
Odor SleuthLevel: 25normal
010040
Negates the foe's efforts to heighten evasiveness.
Double SlapLevel: 28normal
208510
Repeatedly slaps the foe 2 to 5 times.
Signal BeamLevel: 32bug
7510015
A strange beam attack that may confuse the foe.
CrunchLevel: 37dark
8010015
Crunches with sharp fangs. May lower Defense.
Baton PassLevel: 41normal
0040
Switches out the user while keeping effects in play.
ImprisonLevel: 49psychic
010010
Prevents foes from using moves known by the user.
Skill SwapLevel: 50psychic
010010
The user swaps special abilities with the target.
ExtrasensoryLevel: 55psychic
8010020
Attacks with a peculiar power. May cause flinching.

TM/HM Moves (27)

Moves that Farigiraf can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers Sp. Atk damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
9010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1107010TM25
A lightning attack that may cause paralysis.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Creates a wall of light that weakens physical attacks.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Skill Swappsychic
010010TM48
The user swaps special abilities with the target.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.