Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Espeon Moves & Learnsetin Pokémon Modern Emerald

psychic42 total moves

Complete moveset and learnset for Espeon in Pokémon Modern Emerald. Learn which moves Espeon can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

19
Level Up
23
TM/HM
0
Move Tutor
0
Egg Moves
42
Total

Level Up Moves (19)

Moves that Espeon learns naturally as it levels up.

TackleLevel: 1normal
4010035
Charges the foe with a full- body tackle.
BiteLevel: 1dark
6010025
Bites with vicious fangs. May cause flinching.
CharmLevel: 1fairy
010020
Charms the foe and sharply reduces its Attack.
CovetLevel: 1normal
6010020
Cutely begs to obtain an item held by the foe.
Hyper VoiceLevel: 1normal
9010010
A loud attack that uses sound waves to injure.
Double EdgeLevel: 1normal
12010015
A life-risking tackle that also hurts the user.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's Defense.
Baton PassLevel: 1normal
0040
Switches out the user while keeping effects in play.
Helping HandLevel: 1normal
010020
Boosts the power of the recipient's moves.
Sand AttackLevel: 8ground
010015
Reduces the foe's accuracy by hurling sand in its face.
ConfusionLevel: 16psychic
5010025
A psychic attack that may cause confusion.
Quick AttackLevel: 23normal
4010030
An extremely fast attack that always strikes first.
SwiftLevel: 30normal
60020
Sprays star-shaped rays that never miss.
PsybeamLevel: 36psychic
6510020
Fires a peculiar ray that may confuse the foe.
Psych UpLevel: 42normal
0010
Copies the foe's effect(s) and gives to the user.
Future SightLevel: 43psychic
12010010
Heightens inner power to strike 2 turns later.
Power GemLevel: 45rock
8010020
Attacks with rays of light that sparkle like diamonds.
PsychicLevel: 47psychic
9010010
A powerful psychic attack that may lower Sp. Def.
Morning SunLevel: 52normal
005
Restores HP. The amount varies with the weather.

TM/HM Moves (23)

Moves that Espeon can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers Sp. Atk damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
8010010TM28
Digs underground the first turn and strikes next turn.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Creates a wall of light that weakens physical attacks.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Skill Swappsychic
010010TM48
The user swaps special abilities with the target.
Cutgrass
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.