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Entei Moves & Learnsetin Pokémon Modern Emerald

fire43 total moves

Complete moveset and learnset for Entei in Pokémon Modern Emerald. Learn which moves Entei can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

18
Level Up
25
TM/HM
0
Move Tutor
0
Egg Moves
43
Total

Level Up Moves (18)

Moves that Entei learns naturally as it levels up.

BiteLevel: 1dark
6010025
Bites with vicious fangs. May cause flinching.
LeerLevel: 1normal
010030
Frightens the foe with a leer to lower Defense.
Extreme SpeedLevel: 1normal
801005
An extremely fast and powerful attack.
SmokescreenLevel: 1normal
010020
Lowers the foe's accuracy using smoke, ink, etc.
EmberLevel: 6fire
4010025
A weak fire attack that may inflict a burn.
Flame WheelLevel: 11fire
6010025
A fiery charge attack that may inflict a burn.
RoarLevel: 21normal
010020
Makes the foe flee to end the battle.
Fire SpinLevel: 31fire
359515
Traps the foe in a ring of fire for 2 to 5 turns.
Scary FaceLevel: 36normal
010010
Frightens with a scary face to sharply reduce Speed.
StompLevel: 41normal
6510020
Stomps the enemy with a big foot. May cause flinching.
FlamethrowerLevel: 51fire
9010015
A powerful fire attack that may inflict a burn.
SwaggerLevel: 56normal
08515
Confuses the foe, but also sharply raises Attack.
CrunchLevel: 61dark
8010015
Crunches with sharp fangs. May lower Defense.
Sunny DayLevel: 66fire
005
Boosts the power of Fire- type moves for 5 turns.
Fire BlastLevel: 70fire
110855
Incinerates everything it strikes. May cause a burn.
EruptionLevel: 78fire
1501005
The higher the user's HP, the more damage caused.
Calm MindLevel: 81psychic
0020
Raises Sp. Atk and Sp. Def by focusing the mind.
Sacred FireLevel: 83fire
100955
A mystical fire attack that may inflict a burn.

TM/HM Moves (25)

Moves that Entei can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
8010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Creates a wall of light that weakens physical attacks.
Flamethrowerfire
9010015TM35
A powerful fire attack that may inflict a burn.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Fire Blastfire
110855TM38
Incinerates everything it strikes. May cause a burn.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Cutgrass
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.