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Electivire Moves & Learnsetin Pokémon Modern Emerald

electricfighting46 total moves

Complete moveset and learnset for Electivire in Pokémon Modern Emerald. Learn which moves Electivire can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
30
TM/HM
0
Move Tutor
0
Egg Moves
46
Total

Level Up Moves (16)

Moves that Electivire learns naturally as it levels up.

Quick AttackLevel: 1normal
4010030
An extremely fast attack that always strikes first.
LeerLevel: 1normal
010030
Frightens the foe with a leer to lower Defense.
ChargeLevel: 1electric
010020
Charges power to boost the electric move used next.
Fire PunchLevel: 1fire
7510015
A fiery punch that may burn the foe.
Thunder ShockLevel: 1electric
4010030
An electrical attack that may paralyze the foe.
Thunder ShockLevel: 7electric
4010030
An electrical attack that may paralyze the foe.
Low KickLevel: 10fighting
110020
A kick that inflicts more damage on heavier foes.
SwiftLevel: 16normal
60020
Sprays star-shaped rays that never miss.
Shock WaveLevel: 19electric
60020
A fast and unavoidable electric attack.
Light ScreenLevel: 25psychic
0030
Creates a wall of light that lowers Sp. Atk damage.
Thunder PunchLevel: 28electric
7510015
An electrified punch that may paralyze the foe.
ScreechLevel: 36normal
08540
Emits a screech to sharply reduce the foe's Defense.
Focus BlastLevel: 42fighting
120705
Attacks at full power. May lower Sp. Def.
ThunderboltLevel: 43electric
9010015
A strong electrical attack that may paralyze the foe.
ThunderLevel: 58electric
1107010
A lightning attack that may cause paralysis.
Volt TackleLevel: 65electric
12010015
A life-risking tackle that slightly hurts the user.

TM/HM Moves (30)

Moves that Electivire can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers Sp. Atk damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
9010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1107010TM25
A lightning attack that may cause paralysis.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
8010010TM28
Digs underground the first turn and strikes next turn.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Brick Breakfighting
7510015TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Flamethrowerfire
9010015TM35
A powerful fire attack that may inflict a burn.
Rock Tombrock
609515TM39
Stops the foe from moving with rocks and cuts Speed.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.