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Dusknoir Moves & Learnsetin Pokémon Modern Emerald
ghost• 49 total moves
Complete moveset and learnset for Dusknoir in Pokémon Modern Emerald. Learn which moves Dusknoir can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
19
Level Up
30
TM/HM
0
Move Tutor
0
Egg Moves
49
Total
Level Up Moves (19)
Moves that Dusknoir learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| BindLevel: 1Bind | normal | 15 | 85 | 20 | ||
| Binds and squeezes the foe for 2 to 5 turns. | ||||||
| LeerLevel: 1Leer | normal | 0 | 100 | 30 | ||
| Frightens the foe with a leer to lower Defense. | ||||||
| Fire PunchLevel: 1Fire Punch | fire | 75 | 100 | 15 | ||
| A fiery punch that may burn the foe. | ||||||
| Thunder PunchLevel: 1Thunder Punch | electric | 75 | 100 | 15 | ||
| An electrified punch that may paralyze the foe. | ||||||
| Ice PunchLevel: 1Ice Punch | ice | 75 | 100 | 15 | ||
| An icy punch that may freeze the foe. | ||||||
| Night ShadeLevel: 1Night Shade | ghost | 50 | 100 | 15 | ||
| Inflicts damage to the opponent using shades. | ||||||
| DisableLevel: 1Disable | normal | 0 | 100 | 20 | ||
| Psychically disables one of the foe's moves. | ||||||
| DisableLevel: 6Disable | normal | 0 | 100 | 20 | ||
| Psychically disables one of the foe's moves. | ||||||
| ForesightLevel: 9Foresight | normal | 0 | 100 | 40 | ||
| Negates the foe's efforts to heighten evasiveness. | ||||||
| AstonishLevel: 14Astonish | ghost | 30 | 100 | 15 | ||
| An attack that may shock the foe into flinching. | ||||||
| Confuse RayLevel: 17Confuse Ray | ghost | 0 | 100 | 10 | ||
| A sinister ray that confuses the foe. | ||||||
| PursuitLevel: 25Pursuit | dark | 40 | 100 | 20 | ||
| Inflicts bad damage if used on a foe switching out. | ||||||
| CurseLevel: 30Curse | normal | 0 | 0 | 10 | ||
| A move that functions differently for Ghosts. | ||||||
| Will O WispLevel: 33Will O Wisp | fire | 0 | 85 | 15 | ||
| Inflicts a burn on the foe with intense fire. | ||||||
| Shadow PunchLevel: 37Shadow Punch | ghost | 60 | 0 | 20 | ||
| An unavoidable punch that is thrown from shadows. | ||||||
| Dark PulseLevel: 40Dark Pulse | dark | 80 | 100 | 15 | ||
| Attacks with a horrible aura. May cause flinching. | ||||||
| Mean LookLevel: 43Mean Look | normal | 0 | 100 | 5 | ||
| Fixes the foe with a mean look that prevents escape. | ||||||
| Knock OffLevel: 51Knock Off | dark | 65 | 100 | 20 | ||
| Knocks down the foe's held item to prevent its use. | ||||||
| Future SightLevel: 61Future Sight | psychic | 120 | 100 | 10 | ||
| Heightens inner power to strike 2 turns later. |
TM/HM Moves (30)
Moves that Dusknoir can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Focus PunchFocus Punch | fighting | 150 | 100 | 20 | TM01TM01 | |
| A powerful loyalty attack. The user flinches if hit. | ||||||
| Calm MindCalm Mind | psychic | 0 | 0 | 20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| ToxicToxic | poison | 0 | 70 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| TauntTaunt | dark | 0 | 100 | 20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| Ice BeamIce Beam | ice | 90 | 100 | 10 | TM13TM13 | |
| Blasts the foe with an icy beam that may freeze it. | ||||||
| BlizzardBlizzard | ice | 110 | 70 | 5 | TM14TM14 | |
| Hits the foe with an icy storm that may freeze it. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Powerful, but leaves the user immobile the next turn. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| A powerful quake, but has no effect on flying foes. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| PsychicPsychic | psychic | 90 | 100 | 10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Brick BreakBrick Break | fighting | 75 | 100 | 15 | TM31TM31 | |
| Destroys barriers such as Reflect and causes damage. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| ReflectReflect | psychic | 0 | 0 | 20 | TM33TM33 | |
| Creates a wall of light that weakens physical attacks. | ||||||
| Rock TombRock Tomb | rock | 60 | 95 | 15 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| TormentTorment | dark | 0 | 100 | 15 | TM41TM41 | |
| Torments the foe and stops successive use of a move. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 5 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| ThiefThief | dark | 50 | 100 | 25 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| Skill SwapSkill Swap | psychic | 0 | 100 | 10 | TM48TM48 | |
| The user swaps special abilities with the target. | ||||||
| SnatchSnatch | dark | 0 | 100 | 10 | TM49TM49 | |
| Steals the effects of the move the target uses next. | ||||||
| StrengthStrength | normal | 80 | 100 | 15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| Rock SmashRock Smash | fighting | 40 | 100 | 15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. |
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