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Delcatty Moves & Learnsetin Pokémon Modern Emerald

normalfairy42 total moves

Complete moveset and learnset for Delcatty in Pokémon Modern Emerald. Learn which moves Delcatty can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

14
Level Up
28
TM/HM
0
Move Tutor
0
Egg Moves
42
Total

Level Up Moves (14)

Moves that Delcatty learns naturally as it levels up.

TickleLevel: 1normal
010020
Makes the foe laugh to lower Attack and Defense.
YawnLevel: 1normal
010010
Lulls the foe into yawning, then sleeping next turn.
AttractLevel: 1normal
010015
Makes the opposite gender less likely to attack.
Heal BellLevel: 1normal
005
Chimes soothingly to heal all status abnormalities.
Fury SwipesLevel: 1normal
188015
Rakes the foe with sharp claws, etc., 2 to 5 times.
Fake OutLevel: 1normal
4010010
A 1st-turn, 1st-strike move that causes flinching.
AssistLevel: 1normal
010020
Attacks randomly with one of the partner's moves.
SingLevel: 1normal
05515
A soothing song lulls the foe into a deep slumber.
Play RoughLevel: 1fairy
909010
Plays rough with the foe. May lower Attack.
CovetLevel: 1normal
6010020
Cutely begs to obtain an item held by the foe.
Double EdgeLevel: 1normal
12010015
A life-risking tackle that also hurts the user.
Double SlapLevel: 1normal
208510
Repeatedly slaps the foe 2 to 5 times.
Faint AttackLevel: 1dark
60020
Draws the foe close, then strikes without fail.
Hyper VoiceLevel: 42normal
9010010
A loud attack that uses sound waves to injure.

TM/HM Moves (28)

Moves that Delcatty can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
A mystical force prevents all status problems.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
9010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1107010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
8010010TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.