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Croconaw Moves & Learnsetin Pokémon Modern Emerald

water42 total moves

Complete moveset and learnset for Croconaw in Pokémon Modern Emerald. Learn which moves Croconaw can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
27
TM/HM
0
Move Tutor
0
Egg Moves
42
Total

Level Up Moves (15)

Moves that Croconaw learns naturally as it levels up.

ScratchLevel: 1normal
4010035
Scratches the foe with sharp claws.
LeerLevel: 1normal
010030
Frightens the foe with a leer to lower Defense.
RageLevel: 1normal
2010020
Raises the user's Attack every time it is hit.
RageLevel: 7normal
2010020
Raises the user's Attack every time it is hit.
Water GunLevel: 13water
4010025
Squirts water to attack the foe.
BiteLevel: 21dark
6010025
Bites with vicious fangs. May cause flinching.
FlailLevel: 24normal
110015
Inflicts more damage when the user's HP is down.
CrunchLevel: 27dark
8010015
Crunches with sharp fangs. May lower Defense.
Scary FaceLevel: 28normal
010010
Frightens with a scary face to sharply reduce Speed.
Low KickLevel: 33fighting
110020
A kick that inflicts more damage on heavier foes.
SlashLevel: 37normal
7010020
Slashes with claws, etc. Has a high critical-hit ratio.
Shadow ClawLevel: 41ghost
7010015
Strikes with a shadow claw. High critical-hit ratio.
ScreechLevel: 45normal
08540
Emits a screech to sharply reduce the foe's Defense.
SuperpowerLevel: 48fighting
1201005
Boosts strength sharply, but lowers abilities.
Hydro PumpLevel: 55water
120805
Blasts water at high power to strike the foe.

TM/HM Moves (27)

Moves that Croconaw can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
8010010TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Cutgrass
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Surfwater
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.
Waterfallwater
8010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
9010010HM08
Dives underwater the first turn and strikes next turn.