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Crobat Moves & Learnsetin Pokémon Modern Emerald

poisonflying38 total moves

Complete moveset and learnset for Crobat in Pokémon Modern Emerald. Learn which moves Crobat can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
23
TM/HM
0
Move Tutor
0
Egg Moves
38
Total

Level Up Moves (15)

Moves that Crobat learns naturally as it levels up.

ScreechLevel: 1normal
08540
Emits a screech to sharply reduce the foe's Defense.
Leech LifeLevel: 1bug
6010010
An attack that steals half the damage inflicted.
SupersonicLevel: 1normal
05520
Emits bizarre sound waves that may confuse the foe.
AstonishLevel: 1ghost
3010015
An attack that may shock the foe into flinching.
SupersonicLevel: 6normal
05520
Emits bizarre sound waves that may confuse the foe.
AstonishLevel: 11ghost
3010015
An attack that may shock the foe into flinching.
BiteLevel: 16dark
6010025
Bites with vicious fangs. May cause flinching.
Wing AttackLevel: 21flying
6010035
Strikes the foe with wings spread wide.
SwiftLevel: 24normal
60020
Sprays star-shaped rays that never miss.
Confuse RayLevel: 28ghost
010010
A sinister ray that confuses the foe.
Air CutterLevel: 35flying
609525
Hacks with razorlike wind. High critical-hit ratio.
Mean LookLevel: 42normal
01005
Fixes the foe with a mean look that prevents escape.
Poison FangLevel: 49poison
6510015
A sharp-fanged attack. May badly poison the foe.
Air SlashLevel: 51flying
759515
Attacks with a blade of air. May cause flinching.
HazeLevel: 56ice
0030
Creates a black haze that eliminates all stat changes.

TM/HM Moves (23)

Moves that Crobat can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Giga Draingrass
7510010TM19
An attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Steel Wingsteel
709025TM47
Strikes the foe with hard wings spread wide.
Snatchdark
010010TM49
Steals the effects of the move the target uses next.
Flyflying
809515HM02
Flies up on the first turn, then strikes the next turn.