Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Cradily Moves & Learnsetin Pokémon Modern Emerald

rockgrass36 total moves

Complete moveset and learnset for Cradily in Pokémon Modern Emerald. Learn which moves Cradily can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
21
TM/HM
0
Move Tutor
0
Egg Moves
36
Total

Level Up Moves (15)

Moves that Cradily learns naturally as it levels up.

AstonishLevel: 1ghost
3010015
An attack that may shock the foe into flinching.
WrapLevel: 1normal
159020
Wraps and squeezes the foe 2 to 5 times with vines, etc.
ConstrictLevel: 1normal
2510035
Constricts to inflict pain. May lower Speed.
AcidLevel: 1poison
4010030
Sprays a hide-melting acid. May lower Sp. Defense.
IngrainLevel: 1grass
010020
Lays roots that restore HP. The user can't switch out.
ConstrictLevel: 8normal
2510035
Constricts to inflict pain. May lower Speed.
AcidLevel: 15poison
4010030
Sprays a hide-melting acid. May lower Sp. Defense.
Mega DrainLevel: 20grass
4010015
An attack that absorbs half the damage inflicted.
IngrainLevel: 22grass
010020
Lays roots that restore HP. The user can't switch out.
Confuse RayLevel: 29ghost
010010
A sinister ray that confuses the foe.
AmnesiaLevel: 36psychic
0020
Forgets about something and sharply raises Sp. Def.
Ancient PowerLevel: 48rock
601005
An attack that may raise all stats.
StockpileLevel: 60normal
0010
Charges up power for up to 3 turns.
Spit UpLevel: 60normal
10010010
Releases stockpiled power (the more the better).
SwallowLevel: 60normal
0010
Absorbs stockpiled power and restores HP.

TM/HM Moves (21)

Moves that Cradily can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Bullet Seedgrass
2010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
7510010TM19
An attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
609515TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.