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Cloyster Moves & Learnsetin Pokémon Modern Emerald

waterice32 total moves

Complete moveset and learnset for Cloyster in Pokémon Modern Emerald. Learn which moves Cloyster can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
19
TM/HM
0
Move Tutor
0
Egg Moves
32
Total

Level Up Moves (13)

Moves that Cloyster learns naturally as it levels up.

WithdrawLevel: 1water
0040
Withdraws the body into its hard shell to raise Defense.
Water GunLevel: 1water
4010025
Squirts water to attack the foe.
SupersonicLevel: 1normal
05520
Emits bizarre sound waves that may confuse the foe.
WhirlpoolLevel: 1water
359515
Traps and hurts the foe in a whirlpool for 2 to 5 turns.
LeerLevel: 1normal
010030
Frightens the foe with a leer to lower Defense.
Aurora BeamLevel: 1ice
6510020
Fires a rainbow-colored beam that may lower Attack.
Iron DefenseLevel: 1steel
0015
Hardens the body's surface to sharply raise Defense.
Ice BeamLevel: 1ice
9010010
Blasts the foe with an icy beam that may freeze it.
Icicle SpearLevel: 1ice
2010030
Attacks the foe by firing 2 to 5 icicles in a row.
ProtectLevel: 1normal
0010
Evades attack, but may fail if used in succession.
SpikesLevel: 33ground
0020
Sets spikes that hurt a foe switching in.
Spike CannonLevel: 41normal
2010015
Launches sharp spikes that strike 2 to 5 times.
Hydro PumpLevel: 48water
120805
Blasts water at high power to strike the foe.

TM/HM Moves (19)

Moves that Cloyster can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Surfwater
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Divewater
9010010HM08
Dives underwater the first turn and strikes next turn.