Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Clefable Moves & Learnsetin Pokémon Modern Emerald

fairy52 total moves

Complete moveset and learnset for Clefable in Pokémon Modern Emerald. Learn which moves Clefable can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
35
TM/HM
0
Move Tutor
0
Egg Moves
52
Total

Level Up Moves (17)

Moves that Clefable learns naturally as it levels up.

SingLevel: 1normal
05515
A soothing song lulls the foe into a deep slumber.
EncoreLevel: 1normal
01005
Makes the foe repeat its last move over 2 to 6 turns.
Sweet KissLevel: 1fairy
07510
Demands a kiss with a cute look. May cause confusion.
CharmLevel: 1fairy
010020
Charms the foe and sharply reduces its Attack.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
Double SlapLevel: 1normal
208510
Repeatedly slaps the foe 2 to 5 times.
Follow MeLevel: 1normal
010020
Draws attention to make foes attack only the user.
MinimizeLevel: 1normal
0010
Minimizes the user's size to raise evasiveness.
MetronomeLevel: 1normal
0010
Waggles a finger to use any Pokémon move at random.
CovetLevel: 1normal
6010020
Cutely begs to obtain an item held by the foe.
Focus BlastLevel: 1fighting
120705
Attacks at full power. May lower Sp. Def.
MoonlightLevel: 1fairy
005
Restores HP. The amount varies with the weather.
Hyper VoiceLevel: 1normal
9010010
A loud attack that uses sound waves to injure.
MoonblastLevel: 1fairy
9510015
Attacks with the power of the moon. May lower Sp. Atk.
Play RoughLevel: 1fairy
909010
Plays rough with the foe. May lower Attack.
Cosmic PowerLevel: 1psychic
0020
Raises Defense and Sp. Def with a mystic power.
Meteor MashLevel: 45steel
1009010
Fires a meteor-like punch. May raise Attack.

TM/HM Moves (35)

Moves that Clefable can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers Sp. Atk damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
A mystical force prevents all status problems.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
9010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1107010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
8010010TM28
Digs underground the first turn and strikes next turn.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Brick Breakfighting
7510015TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Creates a wall of light that weakens physical attacks.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Flamethrowerfire
9010015TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
110855TM38
Incinerates everything it strikes. May cause a burn.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Snatchdark
010010TM49
Steals the effects of the move the target uses next.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.

Clefable Moves & Learnset | Modern Emerald