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Chingling Moves & Learnsetin Pokémon Modern Emerald

psychic44 total moves

Complete moveset and learnset for Chingling in Pokémon Modern Emerald. Learn which moves Chingling can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

6
Level Up
24
TM/HM
0
Move Tutor
14
Egg Moves
44
Total

Level Up Moves (6)

Moves that Chingling learns naturally as it levels up.

WrapLevel: 1normal
159020
Wraps and squeezes the foe 2 to 5 times with vines, etc.
GrowlLevel: 6normal
010040
Growls cutely to reduce the foe's Attack.
AstonishLevel: 9ghost
3010015
An attack that may shock the foe into flinching.
ConfusionLevel: 14psychic
5010025
A psychic attack that may cause confusion.
UproarLevel: 17normal
7010010
Causes an uproar for 2 to 5 turns and prevents sleep.
Double SlapLevel: 22normal
208510
Repeatedly slaps the foe 2 to 5 times.

Egg Moves (14)

Moves that Chingling can learn through breeding with compatible Pokémon.

Disablenormal
010020
Psychically disables one of the foe's moves.
Cursenormal
0010
A move that functions differently for Ghosts.
Hypnosispsychic
06020
A hypnotizing move that may induce sleep.
Future Sightpsychic
12010010
Heightens inner power to strike 2 turns later.
Recovernormal
005
Recovers up to half the user's maximum HP.
Wishnormal
010010
A wish that restores HP. It takes time to work.
Dream Eaterpsychic
10010015
Takes one half the damage inflicted on a sleeping foe.
Disablenormal
010020
Psychically disables one of the foe's moves.
Cursenormal
0010
A move that functions differently for Ghosts.
Hypnosispsychic
06020
A hypnotizing move that may induce sleep.
Future Sightpsychic
12010010
Heightens inner power to strike 2 turns later.
Recovernormal
005
Recovers up to half the user's maximum HP.
Wishnormal
010010
A wish that restores HP. It takes time to work.
Dream Eaterpsychic
10010015
Takes one half the damage inflicted on a sleeping foe.

TM/HM Moves (24)

Moves that Chingling can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers Sp. Atk damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
A mystical force prevents all status problems.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Creates a wall of light that weakens physical attacks.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Skill Swappsychic
010010TM48
The user swaps special abilities with the target.
Snatchdark
010010TM49
Steals the effects of the move the target uses next.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.