Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Carvanha Moves & Learnsetin Pokémon Modern Emerald

waterdark40 total moves

Complete moveset and learnset for Carvanha in Pokémon Modern Emerald. Learn which moves Carvanha can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
21
TM/HM
0
Move Tutor
7
Egg Moves
40
Total

Level Up Moves (12)

Moves that Carvanha learns naturally as it levels up.

LeerLevel: 1normal
010030
Frightens the foe with a leer to lower Defense.
BiteLevel: 1dark
6010025
Bites with vicious fangs. May cause flinching.
RageLevel: 7normal
2010020
Raises the user's Attack every time it is hit.
Focus EnergyLevel: 13normal
0030
Focuses power to raise the critical-hit ratio.
Scary FaceLevel: 16normal
010010
Frightens with a scary face to sharply reduce Speed.
CrunchLevel: 22dark
8010015
Crunches with sharp fangs. May lower Defense.
ScreechLevel: 28normal
08540
Emits a screech to sharply reduce the foe's Defense.
Take DownLevel: 31normal
908520
A reckless charge attack that also hurts the user.
Poison FangLevel: 32poison
6510015
A sharp-fanged attack. May badly poison the foe.
SwaggerLevel: 37normal
08515
Confuses the foe, but also sharply raises Attack.
AgilityLevel: 43psychic
0030
Relaxes the body to sharply boost Speed.
Dark PulseLevel: 45dark
8010015
Attacks with a horrible aura. May cause flinching.

Egg Moves (7)

Moves that Carvanha can learn through breeding with compatible Pokémon.

Hydro Pumpwater
120805
Blasts water at high power to strike the foe.
Ancient Powerrock
601005
An attack that may raise all stats.
Double Edgenormal
12010015
A life-risking tackle that also hurts the user.
Thrashnormal
10510010
A rampage of 2 to 3 turns that confuses the user.
Hydro Pumpwater
120805
Blasts water at high power to strike the foe.
Double Edgenormal
12010015
A life-risking tackle that also hurts the user.
Thrashnormal
10510010
A rampage of 2 to 3 turns that confuses the user.

TM/HM Moves (21)

Moves that Carvanha can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Surfwater
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Waterfallwater
8010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
9010010HM08
Dives underwater the first turn and strikes next turn.