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Blastoise Moves & Learnsetin Pokémon Modern Emerald

water44 total moves

Complete moveset and learnset for Blastoise in Pokémon Modern Emerald. Learn which moves Blastoise can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
27
TM/HM
0
Move Tutor
0
Egg Moves
44
Total

Level Up Moves (17)

Moves that Blastoise learns naturally as it levels up.

TackleLevel: 1normal
4010035
Charges the foe with a full- body tackle.
Flash CannonLevel: 1steel
8010010
Releases a blast of light that may lower Sp. Def.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's Defense.
BubbleLevel: 1water
3010030
An attack using bubbles. May lower the foe's Speed.
WithdrawLevel: 1water
0040
Withdraws the body into its hard shell to raise Defense.
Tail WhipLevel: 4normal
010030
Wags the tail to lower the foe's Defense.
BubbleLevel: 7water
3010030
An attack using bubbles. May lower the foe's Speed.
WithdrawLevel: 10water
0040
Withdraws the body into its hard shell to raise Defense.
Water GunLevel: 13water
4010025
Squirts water to attack the foe.
BiteLevel: 19dark
6010025
Bites with vicious fangs. May cause flinching.
Rapid SpinLevel: 25normal
5010040
Spins the body at high speed to strike the foe.
ProtectLevel: 31normal
0010
Evades attack, but may fail if used in succession.
Rain DanceLevel: 42water
005
Boosts the power of Water- type moves for 5 turns.
Iron DefenseLevel: 46steel
0015
Hardens the body's surface to sharply raise Defense.
Skull BashLevel: 55normal
10010010
Tucks in the head, then attacks on the next turn.
Dragon PulseLevel: 66dragon
8510010
Generates a shock wave to damage the foe.
Hydro PumpLevel: 68water
120805
Blasts water at high power to strike the foe.

TM/HM Moves (27)

Moves that Blastoise can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
8010010TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Surfwater
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.
Waterfallwater
8010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
9010010HM08
Dives underwater the first turn and strikes next turn.