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Bellsprout Moves & Learnsetin Pokémon Modern Emerald
grasspoison• 45 total moves
Complete moveset and learnset for Bellsprout in Pokémon Modern Emerald. Learn which moves Bellsprout can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
12
Level Up
18
TM/HM
0
Move Tutor
15
Egg Moves
45
Total
Level Up Moves (12)
Moves that Bellsprout learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Vine WhipLevel: 1Vine Whip | grass | 45 | 100 | 25 | ||
| Strikes the foe with slender, whiplike vines. | ||||||
| GrowthLevel: 6Growth | normal | 0 | 0 | 20 | ||
| Forces the body to grow and heightens Sp. Atk. | ||||||
| WrapLevel: 11Wrap | normal | 15 | 90 | 20 | ||
| Wraps and squeezes the foe 2 to 5 times with vines, etc. | ||||||
| Sleep PowderLevel: 15Sleep Powder | grass | 0 | 75 | 15 | ||
| Scatters a powder that may cause the foe to sleep. | ||||||
| Poison PowderLevel: 17Poison Powder | poison | 0 | 75 | 35 | ||
| Scatters a toxic powder that may poison the foe. | ||||||
| Stun SporeLevel: 19Stun Spore | grass | 0 | 75 | 30 | ||
| Scatters a powder that may paralyze the foe. | ||||||
| AcidLevel: 23Acid | poison | 40 | 100 | 30 | ||
| Sprays a hide-melting acid. May lower Sp. Defense. | ||||||
| Knock OffLevel: 27Knock Off | dark | 65 | 100 | 20 | ||
| Knocks down the foe's held item to prevent its use. | ||||||
| Sweet ScentLevel: 30Sweet Scent | normal | 0 | 100 | 20 | ||
| Allures the foe to reduce evasiveness. | ||||||
| Razor LeafLevel: 37Razor Leaf | grass | 55 | 95 | 25 | ||
| Cuts the enemy with leaves. High critical-hit ratio. | ||||||
| Poison JabLevel: 41Poison Jab | poison | 80 | 100 | 20 | ||
| A stabbing attack that may poison the foe. | ||||||
| SlamLevel: 45Slam | normal | 80 | 75 | 20 | ||
| Slams the foe with a long tail, vine, etc. |
Egg Moves (15)
Moves that Bellsprout can learn through breeding with compatible Pokémon.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Swords DanceSwords Dance | normal | 0 | 0 | 20 | |
| A fighting dance that sharply raises Attack. | |||||
| EncoreEncore | normal | 0 | 100 | 5 | |
| Makes the foe repeat its last move over 2 to 6 turns. | |||||
| ReflectReflect | psychic | 0 | 0 | 20 | |
| Creates a wall of light that weakens physical attacks. | |||||
| SynthesisSynthesis | grass | 0 | 0 | 5 | |
| Restores HP. The amount varies with the weather. | |||||
| Leech LifeLeech Life | bug | 60 | 100 | 10 | |
| An attack that steals half the damage inflicted. | |||||
| IngrainIngrain | grass | 0 | 100 | 20 | |
| Lays roots that restore HP. The user can't switch out. | |||||
| Weather BallWeather Ball | normal | 50 | 100 | 10 | |
| The move's type and power change with the weather. | |||||
| Magical LeafMagical Leaf | grass | 60 | 0 | 20 | |
| Attacks with a strange leaf that cannot be evaded. | |||||
| Swords DanceSwords Dance | normal | 0 | 0 | 20 | |
| A fighting dance that sharply raises Attack. | |||||
| EncoreEncore | normal | 0 | 100 | 5 | |
| Makes the foe repeat its last move over 2 to 6 turns. | |||||
| ReflectReflect | psychic | 0 | 0 | 20 | |
| Creates a wall of light that weakens physical attacks. | |||||
| SynthesisSynthesis | grass | 0 | 0 | 5 | |
| Restores HP. The amount varies with the weather. | |||||
| Leech LifeLeech Life | bug | 60 | 100 | 10 | |
| An attack that steals half the damage inflicted. | |||||
| IngrainIngrain | grass | 0 | 100 | 20 | |
| Lays roots that restore HP. The user can't switch out. | |||||
| Magical LeafMagical Leaf | grass | 60 | 0 | 20 | |
| Attacks with a strange leaf that cannot be evaded. |
TM/HM Moves (18)
Moves that Bellsprout can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ToxicToxic | poison | 0 | 70 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Bullet SeedBullet Seed | grass | 20 | 100 | 30 | TM09TM09 | |
| Shoots 2 to 5 seeds in a row to strike the foe. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Giga DrainGiga Drain | grass | 75 | 100 | 10 | TM19TM19 | |
| An attack that steals half the damage inflicted. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| Solar BeamSolar Beam | grass | 120 | 100 | 10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Sludge BombSludge Bomb | poison | 90 | 100 | 10 | TM36TM36 | |
| Sludge is hurled to inflict damage. May also poison. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 5 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| ThiefThief | dark | 50 | 100 | 25 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| CutCut | grass | 50 | 95 | 30 | HM01HM01 | |
| Cuts the foe with sharp scythes, claws, etc. | ||||||
| FlashFlash | normal | 0 | 100 | 20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. |
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