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Bellossom Moves & Learnsetin Pokémon Modern Emerald

grass35 total moves

Complete moveset and learnset for Bellossom in Pokémon Modern Emerald. Learn which moves Bellossom can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
19
TM/HM
0
Move Tutor
0
Egg Moves
35
Total

Level Up Moves (16)

Moves that Bellossom learns naturally as it levels up.

AbsorbLevel: 1grass
2010025
An attack that absorbs half the damage inflicted.
GrowthLevel: 1normal
0020
Forces the body to grow and heightens Sp. Atk.
Leaf BladeLevel: 1grass
9010015
Slashes with a sharp leaf. High critical-hit ratio.
Poison PowderLevel: 1poison
07535
Scatters a toxic powder that may poison the foe.
Sleep PowderLevel: 1grass
07515
Scatters a powder that may cause the foe to sleep.
Sweet ScentLevel: 1normal
010020
Allures the foe to reduce evasiveness.
Stun SporeLevel: 1grass
07530
Scatters a powder that may paralyze the foe.
Sunny DayLevel: 1fire
005
Boosts the power of Fire- type moves for 5 turns.
AcidLevel: 1poison
4010030
Sprays a hide-melting acid. May lower Sp. Defense.
MoonlightLevel: 1fairy
005
Restores HP. The amount varies with the weather.
Mega DrainLevel: 1grass
4010015
An attack that absorbs half the damage inflicted.
Play RoughLevel: 1fairy
909010
Plays rough with the foe. May lower Attack.
MoonblastLevel: 1fairy
9510015
Attacks with the power of the moon. May lower Sp. Atk.
Magical LeafLevel: 1grass
60020
Attacks with a strange leaf that cannot be evaded.
Petal DanceLevel: 44grass
10010010
A rampage of 2 to 3 turns that confuses the user.
Solar BeamLevel: 55grass
12010010
Absorbs light in one turn, then attacks next turn.

TM/HM Moves (19)

Moves that Bellossom can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Bullet Seedgrass
2010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
7510010TM19
An attack that steals half the damage inflicted.
Safeguardnormal
0025TM20
A mystical force prevents all status problems.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Cutgrass
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.