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Barboach Moves & Learnsetin Pokémon Modern Emerald
waterground• 45 total moves
Complete moveset and learnset for Barboach in Pokémon Modern Emerald. Learn which moves Barboach can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
13
Level Up
21
TM/HM
0
Move Tutor
11
Egg Moves
45
Total
Level Up Moves (13)
Moves that Barboach learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Mud SlapLevel: 1Mud Slap | ground | 20 | 100 | 10 | ||
| Hurls mud in the foe's face to reduce its accuracy. | ||||||
| Mud SportLevel: 6Mud Sport | ground | 0 | 100 | 15 | ||
| Covers the user in mud to raise electrical resistance. | ||||||
| Water SportLevel: 6Water Sport | water | 0 | 100 | 15 | ||
| The user becomes soaked to raise resistance to fire. | ||||||
| Water GunLevel: 11Water Gun | water | 40 | 100 | 25 | ||
| Squirts water to attack the foe. | ||||||
| MagnitudeLevel: 16Magnitude | ground | 1 | 100 | 30 | ||
| A ground-shaking attack of random intensity. | ||||||
| AmnesiaLevel: 21Amnesia | psychic | 0 | 0 | 20 | ||
| Forgets about something and sharply raises Sp. Def. | ||||||
| RestLevel: 26Rest | psychic | 0 | 0 | 5 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| SnoreLevel: 26Snore | normal | 50 | 100 | 15 | ||
| A loud attack that can be used only while asleep. | ||||||
| EarthquakeLevel: 31Earthquake | ground | 100 | 100 | 10 | ||
| A powerful quake, but has no effect on flying foes. | ||||||
| Muddy WaterLevel: 35Muddy Water | ground | 90 | 85 | 10 | ||
| Attacks with muddy water. May lower accuracy. | ||||||
| Future SightLevel: 36Future Sight | psychic | 120 | 100 | 10 | ||
| Heightens inner power to strike 2 turns later. | ||||||
| Earth PowerLevel: 39Earth Power | ground | 90 | 100 | 10 | ||
| Makes the ground erupt with power. May lower Sp. Def. | ||||||
| FissureLevel: 41Fissure | ground | 1 | 30 | 5 | ||
| A one-hit KO move that drops the foe in a fissure. |
Egg Moves (11)
Moves that Barboach can learn through breeding with compatible Pokémon.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| ThrashThrash | normal | 105 | 100 | 10 | |
| A rampage of 2 to 3 turns that confuses the user. | |||||
| Dragon DanceDragon Dance | dragon | 0 | 0 | 20 | |
| A mystical dance that ups Attack and Speed. | |||||
| FlailFlail | normal | 1 | 100 | 15 | |
| Inflicts more damage when the user's HP is down. | |||||
| Hydro PumpHydro Pump | water | 120 | 80 | 5 | |
| Blasts water at high power to strike the foe. | |||||
| Earth PowerEarth Power | ground | 90 | 100 | 10 | |
| Makes the ground erupt with power. May lower Sp. Def. | |||||
| Take DownTake Down | normal | 90 | 85 | 20 | |
| A reckless charge attack that also hurts the user. | |||||
| WhirlpoolWhirlpool | water | 35 | 95 | 15 | |
| Traps and hurts the foe in a whirlpool for 2 to 5 turns. | |||||
| SparkSpark | electric | 65 | 100 | 20 | |
| An electrified tackle that may paralyze the foe. | |||||
| ThrashThrash | normal | 105 | 100 | 10 | |
| A rampage of 2 to 3 turns that confuses the user. | |||||
| WhirlpoolWhirlpool | water | 35 | 95 | 15 | |
| Traps and hurts the foe in a whirlpool for 2 to 5 turns. | |||||
| SparkSpark | electric | 65 | 100 | 20 | |
| An electrified tackle that may paralyze the foe. |
TM/HM Moves (21)
Moves that Barboach can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Water PulseWater Pulse | water | 60 | 100 | 20 | TM03TM03 | |
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| ToxicToxic | poison | 0 | 70 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| HailHail | ice | 0 | 0 | 10 | TM07TM07 | |
| Summons a hailstorm that strikes every turn. | ||||||
| The effectiveness varies with the user. | ||||||
| Ice BeamIce Beam | ice | 90 | 100 | 10 | TM13TM13 | |
| Blasts the foe with an icy beam that may freeze it. | ||||||
| BlizzardBlizzard | ice | 110 | 70 | 5 | TM14TM14 | |
| Hits the foe with an icy storm that may freeze it. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| A powerful quake, but has no effect on flying foes. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| SandstormSandstorm | rock | 0 | 0 | 10 | TM37TM37 | |
| Causes a sandstorm that rages for several turns. | ||||||
| Rock TombRock Tomb | rock | 60 | 95 | 15 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 5 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| SurfSurf | water | 90 | 100 | 15 | HM03HM03 | |
| Creates a huge wave, then crashes it down on the foe. | ||||||
| WaterfallWaterfall | water | 80 | 100 | 15 | HM07HM07 | |
| Charges the foe with speed to climb waterfalls. | ||||||
| DiveDive | water | 90 | 100 | 10 | HM08HM08 | |
| Dives underwater the first turn and strikes next turn. |
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