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Barboach Moves & Learnsetin Pokémon Modern Emerald

waterground45 total moves

Complete moveset and learnset for Barboach in Pokémon Modern Emerald. Learn which moves Barboach can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
21
TM/HM
0
Move Tutor
11
Egg Moves
45
Total

Level Up Moves (13)

Moves that Barboach learns naturally as it levels up.

Mud SlapLevel: 1ground
2010010
Hurls mud in the foe's face to reduce its accuracy.
Mud SportLevel: 6ground
010015
Covers the user in mud to raise electrical resistance.
Water SportLevel: 6water
010015
The user becomes soaked to raise resistance to fire.
Water GunLevel: 11water
4010025
Squirts water to attack the foe.
MagnitudeLevel: 16ground
110030
A ground-shaking attack of random intensity.
AmnesiaLevel: 21psychic
0020
Forgets about something and sharply raises Sp. Def.
RestLevel: 26psychic
005
The user sleeps for 2 turns, restoring HP and status.
SnoreLevel: 26normal
5010015
A loud attack that can be used only while asleep.
EarthquakeLevel: 31ground
10010010
A powerful quake, but has no effect on flying foes.
Muddy WaterLevel: 35ground
908510
Attacks with muddy water. May lower accuracy.
Future SightLevel: 36psychic
12010010
Heightens inner power to strike 2 turns later.
Earth PowerLevel: 39ground
9010010
Makes the ground erupt with power. May lower Sp. Def.
FissureLevel: 41ground
1305
A one-hit KO move that drops the foe in a fissure.

Egg Moves (11)

Moves that Barboach can learn through breeding with compatible Pokémon.

Thrashnormal
10510010
A rampage of 2 to 3 turns that confuses the user.
Dragon Dancedragon
0020
A mystical dance that ups Attack and Speed.
Flailnormal
110015
Inflicts more damage when the user's HP is down.
Hydro Pumpwater
120805
Blasts water at high power to strike the foe.
Earth Powerground
9010010
Makes the ground erupt with power. May lower Sp. Def.
Take Downnormal
908520
A reckless charge attack that also hurts the user.
Whirlpoolwater
359515
Traps and hurts the foe in a whirlpool for 2 to 5 turns.
Sparkelectric
6510020
An electrified tackle that may paralyze the foe.
Thrashnormal
10510010
A rampage of 2 to 3 turns that confuses the user.
Whirlpoolwater
359515
Traps and hurts the foe in a whirlpool for 2 to 5 turns.
Sparkelectric
6510020
An electrified tackle that may paralyze the foe.

TM/HM Moves (21)

Moves that Barboach can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
609515TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Surfwater
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Waterfallwater
8010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
9010010HM08
Dives underwater the first turn and strikes next turn.