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Banette Moves & Learnsetin Pokémon Modern Emerald

ghost43 total moves

Complete moveset and learnset for Banette in Pokémon Modern Emerald. Learn which moves Banette can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

18
Level Up
25
TM/HM
0
Move Tutor
0
Egg Moves
43
Total

Level Up Moves (18)

Moves that Banette learns naturally as it levels up.

Knock OffLevel: 1dark
6510020
Knocks down the foe's held item to prevent its use.
ScreechLevel: 1normal
08540
Emits a screech to sharply reduce the foe's Defense.
Night ShadeLevel: 1ghost
5010015
Inflicts damage to the opponent using shades.
CurseLevel: 1normal
0010
A move that functions differently for Ghosts.
ScreechLevel: 8normal
08540
Emits a screech to sharply reduce the foe's Defense.
Night ShadeLevel: 13ghost
5010015
Inflicts damage to the opponent using shades.
Pain SplitLevel: 19normal
010020
Adds the user and foe's HP, then shares them equally.
CurseLevel: 20normal
0010
A move that functions differently for Ghosts.
SpiteLevel: 25ghost
010010
Spitefully cuts the PP of the foe's last move.
Will O WispLevel: 32fire
08515
Inflicts a burn on the foe with intense fire.
Role PlayLevel: 34psychic
010010
Mimics the target and copies its special ability.
Faint AttackLevel: 39dark
60020
Draws the foe close, then strikes without fail.
Shadow ClawLevel: 43ghost
7010015
Strikes with a shadow claw. High critical-hit ratio.
Shadow BallLevel: 48ghost
8010015
Hurls a black blob that may lower the foe's Sp. Def.
SnatchLevel: 55dark
010010
Steals the effects of the move the target uses next.
GrudgeLevel: 64ghost
01005
If the user faints, deletes all PP of foe's last move.
TrickLevel: 66psychic
010010
Tricks the foe into trading held items.
Dark PulseLevel: 67dark
8010015
Attacks with a horrible aura. May cause flinching.

TM/HM Moves (25)

Moves that Banette can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Thunderboltelectric
9010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1107010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Skill Swappsychic
010010TM48
The user swaps special abilities with the target.
Snatchdark
010010TM49
Steals the effects of the move the target uses next.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.