Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Articuno Moves & Learnsetin Pokémon Modern Emerald

iceflying34 total moves

Complete moveset and learnset for Articuno in Pokémon Modern Emerald. Learn which moves Articuno can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
23
TM/HM
0
Move Tutor
0
Egg Moves
34
Total

Level Up Moves (11)

Moves that Articuno learns naturally as it levels up.

GustLevel: 1flying
4010035
Strikes the foe with a gust of wind whipped up by wings.
Powder SnowLevel: 1ice
4010025
Blasts the foe with a snowy gust. May cause freezing.
MistLevel: 13ice
0030
Creates a mist that stops reduction of abilities.
AgilityLevel: 25psychic
0030
Relaxes the body to sharply boost Speed.
Ancient PowerLevel: 29rock
601005
An attack that may raise all stats.
Mind ReaderLevel: 37normal
01005
Senses the foe's action to ensure the next move's hit.
Ice BeamLevel: 49ice
9010010
Blasts the foe with an icy beam that may freeze it.
Air SlashLevel: 53flying
759515
Attacks with a blade of air. May cause flinching.
ReflectLevel: 61psychic
0020
Creates a wall of light that weakens physical attacks.
BlizzardLevel: 73ice
110705
Hits the foe with an icy storm that may freeze it.
Sheer ColdLevel: 85ice
1305
A chilling attack that causes fainting if it hits.

TM/HM Moves (23)

Moves that Articuno can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Creates a wall of light that weakens physical attacks.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Steel Wingsteel
709025TM47
Strikes the foe with hard wings spread wide.
Flyflying
809515HM02
Flies up on the first turn, then strikes the next turn.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.