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Aron Moves & Learnsetin Pokémon Modern Emerald
steelrock• 47 total moves
Complete moveset and learnset for Aron in Pokémon Modern Emerald. Learn which moves Aron can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
13
Level Up
24
TM/HM
0
Move Tutor
10
Egg Moves
47
Total
Level Up Moves (13)
Moves that Aron learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | 40 | 100 | 35 | ||
| Charges the foe with a full- body tackle. | ||||||
| HardenLevel: 4Harden | normal | 0 | 0 | 30 | ||
| Stiffens the body's muscles to raise Defense. | ||||||
| Mud SlapLevel: 7Mud Slap | ground | 20 | 100 | 10 | ||
| Hurls mud in the foe's face to reduce its accuracy. | ||||||
| HeadbuttLevel: 10Headbutt | normal | 70 | 100 | 15 | ||
| A ramming attack that may cause flinching. | ||||||
| Metal ClawLevel: 13Metal Claw | steel | 50 | 95 | 35 | ||
| A claw attack that may raise the user's Attack. | ||||||
| Iron DefenseLevel: 17Iron Defense | steel | 0 | 0 | 15 | ||
| Hardens the body's surface to sharply raise Defense. | ||||||
| RoarLevel: 21Roar | normal | 0 | 100 | 20 | ||
| Makes the foe flee to end the battle. | ||||||
| Rock SlideLevel: 25Rock Slide | rock | 75 | 90 | 10 | ||
| Large boulders are hurled. May cause flinching. | ||||||
| Take DownLevel: 25Take Down | normal | 90 | 85 | 20 | ||
| A reckless charge attack that also hurts the user. | ||||||
| Iron TailLevel: 29Iron Tail | steel | 100 | 75 | 15 | ||
| Attacks with a rock-hard tail. May lower Defense. | ||||||
| ProtectLevel: 34Protect | normal | 0 | 0 | 10 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Metal SoundLevel: 39Metal Sound | steel | 0 | 85 | 40 | ||
| Emits a horrible screech that sharply lowers Sp. Def. | ||||||
| Double EdgeLevel: 44Double Edge | normal | 120 | 100 | 15 | ||
| A life-risking tackle that also hurts the user. |
Egg Moves (10)
Moves that Aron can learn through breeding with compatible Pokémon.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| EndeavorEndeavor | normal | 1 | 100 | 5 | |
| Gains power if the user's HP is lower than the foe's HP. | |||||
| CurseCurse | normal | 0 | 0 | 10 | |
| A move that functions differently for Ghosts. | |||||
| ScreechScreech | normal | 0 | 85 | 40 | |
| Emits a screech to sharply reduce the foe's Defense. | |||||
| Body SlamBody Slam | normal | 85 | 100 | 15 | |
| A full-body slam that may cause paralysis. | |||||
| StompStomp | normal | 65 | 100 | 20 | |
| Stomps the enemy with a big foot. May cause flinching. | |||||
| Smelling SaltSmelling Salt | normal | 70 | 100 | 10 | |
| Powerful against paralyzed foes, but also heals them. | |||||
| EndeavorEndeavor | normal | 1 | 100 | 5 | |
| Gains power if the user's HP is lower than the foe's HP. | |||||
| Body SlamBody Slam | normal | 85 | 100 | 15 | |
| A full-body slam that may cause paralysis. | |||||
| StompStomp | normal | 65 | 100 | 20 | |
| Stomps the enemy with a big foot. May cause flinching. | |||||
| Smelling SaltSmelling Salt | normal | 70 | 100 | 10 | |
| Powerful against paralyzed foes, but also heals them. |
TM/HM Moves (24)
Moves that Aron can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Water PulseWater Pulse | water | 60 | 100 | 20 | TM03TM03 | |
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| RoarRoar | normal | 0 | 100 | 20 | TM05TM05 | |
| Makes the foe flee to end the battle. | ||||||
| ToxicToxic | poison | 0 | 70 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| Iron TailIron Tail | steel | 100 | 75 | 15 | TM23TM23 | |
| Attacks with a rock-hard tail. May lower Defense. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| A powerful quake, but has no effect on flying foes. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| DigDig | ground | 80 | 100 | 10 | TM28TM28 | |
| Digs underground the first turn and strikes next turn. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Shock WaveShock Wave | electric | 60 | 0 | 20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| SandstormSandstorm | rock | 0 | 0 | 10 | TM37TM37 | |
| Causes a sandstorm that rages for several turns. | ||||||
| Rock TombRock Tomb | rock | 60 | 95 | 15 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| Aerial AceAerial Ace | 60 | 0 | 20 | TM40TM40 | ||
| An extremely speedy and unavoidable attack. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 5 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| CutCut | grass | 50 | 95 | 30 | HM01HM01 | |
| Cuts the foe with sharp scythes, claws, etc. | ||||||
| StrengthStrength | normal | 80 | 100 | 15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| Rock SmashRock Smash | fighting | 40 | 100 | 15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. |
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