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Armaldo Moves & Learnsetin Pokémon Modern Emerald

rockbug39 total moves

Complete moveset and learnset for Armaldo in Pokémon Modern Emerald. Learn which moves Armaldo can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
23
TM/HM
0
Move Tutor
0
Egg Moves
39
Total

Level Up Moves (16)

Moves that Armaldo learns naturally as it levels up.

ScratchLevel: 1normal
4010035
Scratches the foe with sharp claws.
HardenLevel: 1normal
0030
Stiffens the body's muscles to raise Defense.
Mud SportLevel: 1ground
010015
Covers the user in mud to raise electrical resistance.
Water GunLevel: 1water
4010025
Squirts water to attack the foe.
HardenLevel: 7normal
0030
Stiffens the body's muscles to raise Defense.
Mud SportLevel: 13ground
010015
Covers the user in mud to raise electrical resistance.
Water GunLevel: 19water
4010025
Squirts water to attack the foe.
Metal ClawLevel: 25steel
509535
A claw attack that may raise the user's Attack.
ProtectLevel: 31normal
0010
Evades attack, but may fail if used in succession.
Flash CannonLevel: 35steel
8010010
Releases a blast of light that may lower Sp. Def.
Ancient PowerLevel: 37rock
601005
An attack that may raise all stats.
Fury CutterLevel: 46bug
209520
An attack that intensifies on each successive hit.
Crush ClawLevel: 50normal
759510
Tears at the foe with sharp claws. May lower Defense.
SlashLevel: 55normal
7010020
Slashes with claws, etc. Has a high critical-hit ratio.
Shadow ClawLevel: 59ghost
7010015
Strikes with a shadow claw. High critical-hit ratio.
Rock BlastLevel: 64rock
259010
Hurls boulders at the foe 2 to 5 times in a row.

TM/HM Moves (23)

Moves that Armaldo can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
8010010TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
609515TM39
Stops the foe from moving with rocks and cuts Speed.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Cutgrass
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.