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Arbok Moves & Learnsetin Pokémon Modern Emerald

poisondark39 total moves

Complete moveset and learnset for Arbok in Pokémon Modern Emerald. Learn which moves Arbok can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
22
TM/HM
0
Move Tutor
0
Egg Moves
39
Total

Level Up Moves (17)

Moves that Arbok learns naturally as it levels up.

WrapLevel: 1normal
159020
Wraps and squeezes the foe 2 to 5 times with vines, etc.
LeerLevel: 1normal
010030
Frightens the foe with a leer to lower Defense.
Poison StingLevel: 1poison
1510035
A toxic attack with barbs, etc., that may poison.
BiteLevel: 1dark
6010025
Bites with vicious fangs. May cause flinching.
Poison StingLevel: 8poison
1510035
A toxic attack with barbs, etc., that may poison.
BiteLevel: 13dark
6010025
Bites with vicious fangs. May cause flinching.
GlareLevel: 20normal
010030
Intimidates and frightens the foe into paralysis.
CrunchLevel: 22dark
8010015
Crunches with sharp fangs. May lower Defense.
ScreechLevel: 28normal
08540
Emits a screech to sharply reduce the foe's Defense.
AcidLevel: 32poison
4010030
Sprays a hide-melting acid. May lower Sp. Defense.
Poison FangLevel: 38poison
6510015
A sharp-fanged attack. May badly poison the foe.
Dark PulseLevel: 40dark
8010015
Attacks with a horrible aura. May cause flinching.
StockpileLevel: 46normal
0010
Charges up power for up to 3 turns.
SwallowLevel: 46normal
0010
Absorbs stockpiled power and restores HP.
Spit UpLevel: 46normal
10010010
Releases stockpiled power (the more the better).
HazeLevel: 56ice
0030
Creates a black haze that eliminates all stat changes.
Poison JabLevel: 58poison
8010020
A stabbing attack that may poison the foe.

TM/HM Moves (22)

Moves that Arbok can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Giga Draingrass
7510010TM19
An attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
8010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Snatchdark
010010TM49
Steals the effects of the move the target uses next.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.