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Annihilape Moves & Learnsetin Pokémon Modern Emerald

fightingghost49 total moves

Complete moveset and learnset for Annihilape in Pokémon Modern Emerald. Learn which moves Annihilape can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

20
Level Up
29
TM/HM
0
Move Tutor
0
Egg Moves
49
Total

Level Up Moves (20)

Moves that Annihilape learns naturally as it levels up.

ScratchLevel: 1normal
4010035
Scratches the foe with sharp claws.
LeerLevel: 1normal
010030
Frightens the foe with a leer to lower Defense.
RageLevel: 1normal
2010020
Raises the user's Attack every time it is hit.
Poison JabLevel: 1poison
8010020
A stabbing attack that may poison the foe.
Low KickLevel: 12fighting
110020
A kick that inflicts more damage on heavier foes.
AstonishLevel: 20ghost
3010015
An attack that may shock the foe into flinching.
Fury SwipesLevel: 25normal
188015
Rakes the foe with sharp claws, etc., 2 to 5 times.
Focus EnergyLevel: 30normal
0030
Focuses power to raise the critical-hit ratio.
RageLevel: 32normal
2010020
Raises the user's Attack every time it is hit.
Shadow ClawLevel: 36ghost
7010015
Strikes with a shadow claw. High critical-hit ratio.
Seismic TossLevel: 41fighting
110020
Inflicts damage identical to the user's level.
Shadow PunchLevel: 44ghost
60020
An unavoidable punch that is thrown from shadows.
GrudgeLevel: 44ghost
01005
If the user faints, deletes all PP of foe's last move.
SpiteLevel: 44ghost
010010
Spitefully cuts the PP of the foe's last move.
Focus BlastLevel: 46fighting
120705
Attacks at full power. May lower Sp. Def.
Cross ChopLevel: 49fighting
100805
A double-chopping attack. High critical-hit ratio.
ScreechLevel: 55normal
08540
Emits a screech to sharply reduce the foe's Defense.
OutrageLevel: 57dragon
10010010
A rampage of 2 to 3 turns that confuses the user.
Destiny BondLevel: 60ghost
005
If the user faints, the foe is also made to faint.
ThrashLevel: 67normal
10510010
A rampage of 2 to 3 turns that confuses the user.

TM/HM Moves (29)

Moves that Annihilape can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
9010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1107010TM25
A lightning attack that may cause paralysis.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
8010010TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Brick Breakfighting
7510015TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Rock Tombrock
609515TM39
Stops the foe from moving with rocks and cuts Speed.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Overheatfire
130905TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.