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Altaria Moves & Learnsetin Pokémon Modern Emerald

dragonflying45 total moves

Complete moveset and learnset for Altaria in Pokémon Modern Emerald. Learn which moves Altaria can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

18
Level Up
27
TM/HM
0
Move Tutor
0
Egg Moves
45
Total

Level Up Moves (18)

Moves that Altaria learns naturally as it levels up.

PeckLevel: 1flying
3510035
Attacks the foe with a jabbing beak, etc.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
AstonishLevel: 1ghost
3010015
An attack that may shock the foe into flinching.
SingLevel: 1normal
05515
A soothing song lulls the foe into a deep slumber.
AstonishLevel: 8ghost
3010015
An attack that may shock the foe into flinching.
SingLevel: 11normal
05515
A soothing song lulls the foe into a deep slumber.
Fury AttackLevel: 18normal
158520
Jabs the foe 2 to 5 times with sharp horns, etc.
SafeguardLevel: 21normal
0025
A mystical force prevents all status problems.
MistLevel: 28ice
0030
Creates a mist that stops reduction of abilities.
Take DownLevel: 31normal
908520
A reckless charge attack that also hurts the user.
Dragon BreathLevel: 35dragon
6010020
Strikes the foe with an incredible blast of breath.
Dragon PulseLevel: 39dragon
8510010
Generates a shock wave to damage the foe.
Dragon DanceLevel: 40dragon
0020
A mystical dance that ups Attack and Speed.
Play RoughLevel: 43fairy
909010
Plays rough with the foe. May lower Attack.
RefreshLevel: 45normal
010020
Heals poisoning, paralysis, or a burn.
Perish SongLevel: 54normal
005
Any Pokémon hearing this song faints in 3 turns.
MoonblastLevel: 56fairy
9510015
Attacks with the power of the moon. May lower Sp. Atk.
Sky AttackLevel: 59flying
140905
Searches out weak spots, then strikes the next turn.

TM/HM Moves (27)

Moves that Altaria can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Dragon Clawdragon
8010015TM02
Slashes the foe with sharp claws.
Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
A mystical force prevents all status problems.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Flamethrowerfire
9010015TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
110855TM38
Incinerates everything it strikes. May cause a burn.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Steel Wingsteel
709025TM47
Strikes the foe with hard wings spread wide.
Flyflying
809515HM02
Flies up on the first turn, then strikes the next turn.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.