Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Abra Moves & Learnsetin Pokémon Modern Emerald

psychic40 total moves

Complete moveset and learnset for Abra in Pokémon Modern Emerald. Learn which moves Abra can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

1
Level Up
27
TM/HM
0
Move Tutor
12
Egg Moves
40
Total

Level Up Moves (1)

Moves that Abra learns naturally as it levels up.

TeleportLevel: 1psychic
0020
A psychic move for fleeing from battle instantly.

Egg Moves (12)

Moves that Abra can learn through breeding with compatible Pokémon.

Encorenormal
01005
Makes the foe repeat its last move over 2 to 6 turns.
Barrierpsychic
0020
Creates a barrier that sharply raises Defense.
Knock Offdark
6510020
Knocks down the foe's held item to prevent its use.
Fire Punchfire
7510015
A fiery punch that may burn the foe.
Thunder Punchelectric
7510015
An electrified punch that may paralyze the foe.
Ice Punchice
7510015
An icy punch that may freeze the foe.
Encorenormal
01005
Makes the foe repeat its last move over 2 to 6 turns.
Barrierpsychic
0020
Creates a barrier that sharply raises Defense.
Knock Offdark
6510020
Knocks down the foe's held item to prevent its use.
Fire Punchfire
7510015
A fiery punch that may burn the foe.
Thunder Punchelectric
7510015
An electrified punch that may paralyze the foe.
Ice Punchice
7510015
An icy punch that may freeze the foe.

TM/HM Moves (27)

Moves that Abra can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers Sp. Atk damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
A mystical force prevents all status problems.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Creates a wall of light that weakens physical attacks.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Skill Swappsychic
010010TM48
The user swaps special abilities with the target.
Snatchdark
010010TM49
Steals the effects of the move the target uses next.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.