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Zorua Moves & Learnsetin Pokémon Heart & Soul

dark54 total moves

Complete moveset and learnset for Zorua in Pokémon Heart & Soul. Learn which moves Zorua can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
38
TM/HM
0
Move Tutor
0
Egg Moves
54
Total

Level Up Moves (16)

Moves that Zorua learns naturally as it levels up.

ScratchLevel: 1normal
4010035
Scratches the foe with sharp claws.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
PursuitLevel: 5dark
4010020
Inflicts bad damage if used on a foe switching out.
Fake TearsLevel: 9dark
010020
Feigns crying to sharply lower the foe's Sp. Def.
Fury SwipesLevel: 13normal
188015
Rakes the foe with sharp claws, etc., 2 to 5 times.
Feint AttackLevel: 17dark
60020
Draws the foe close, then strikes without fail.
Scary FaceLevel: 21normal
0010
Frightens with a scary face to sharply reduce Speed.
TauntLevel: 25dark
010020
Taunts the foe into only using attack moves.
Foul PlayLevel: 29dark
9510015
The higher the foe's Attack the more damage caused.
TormentLevel: 33dark
010015
Torments the foe and stops successive use of a move.
AgilityLevel: 37psychic
0030
Relaxes the body to sharply boost Speed.
EmbargoLevel: 41dark
010015
Prevents the foe from using any items.
PunishmentLevel: 45dark
601005
Does more damage the more the foe has powered up.
Nasty PlotLevel: 49dark
0020
Thinks bad thoughts to sharply boost Sp. Atk.
ImprisonLevel: 53psychic
0010
Prevents foes from using moves known by the user.
Night DazeLevel: 57dark
859510
Looses a pitch-black shock wave. May lower accuracy.

TM/HM Moves (38)

Moves that Zorua can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Embargodark
010015TM63
Prevents the foe from using any items.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.