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Zoroarkhisui Moves & Learnsetin Pokémon Heart & Soul

normalghost46 total moves

Complete moveset and learnset for Zoroarkhisui in Pokémon Heart & Soul. Learn which moves Zoroarkhisui can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

9
Level Up
37
TM/HM
0
Move Tutor
0
Egg Moves
46
Total

Level Up Moves (9)

Moves that Zoroarkhisui learns naturally as it levels up.

Shadow SneakLevel: 1ghost
4010030
Extends the user's shadow to strike first.
SnarlLevel: 6dark
559515
Yells and rants at the foe lowering its Sp. Atk.
SwiftLevel: 11normal
60020
Sprays star-shaped rays that never miss.
Bitter MaliceLevel: 18ghost
010015
A spine-chilling resentment. Lowers the foe's Attack.
SlashLevel: 25normal
7010020
Slashes with claws, etc. Has a high critical-hit ratio.
Shadow ClawLevel: 34ghost
7010015
Strikes with a shadow claw. High critical-hit ratio.
Shadow BallLevel: 40ghost
8010015
Hurls a black blob that may lower the foe's Sp. Def.
Nasty PlotLevel: 43dark
0020
Thinks bad thoughts to sharply boost Sp. Atk.
ExtrasensoryLevel: 52psychic
801000
Attacks with a peculiar power. May cause flinching.

TM/HM Moves (37)

Moves that Zoroarkhisui can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.