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Zigzagoongalar Moves & Learnsetin Pokémon Heart & Soul

darknormal43 total moves

Complete moveset and learnset for Zigzagoongalar in Pokémon Heart & Soul. Learn which moves Zigzagoongalar can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

14
Level Up
29
TM/HM
0
Move Tutor
0
Egg Moves
43
Total

Level Up Moves (14)

Moves that Zigzagoongalar learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
Sand AttackLevel: 3normal
010015
Reduces the foe's accuracy by hurling sand in its face.
LickLevel: 6ghost
010030
Licks with a long tongue to injure. May also paralyze.
SnarlLevel: 9dark
559515
Yells and rants at the foe lowering its Sp. Atk.
HeadbuttLevel: 12normal
7010015
A ramming attack that may cause flinching.
Baby Doll EyesLevel: 15fairy
010030
Lowers the foe's Attack before it can move.
Pin MissileLevel: 18bug
0020
Sharp pins are fired to strike 2 to 5 times.
RestLevel: 21psychic
000
The user sleeps for 2 turns, restoring HP and status.
Take DownLevel: 24normal
908520
A reckless charge attack that also hurts the user.
Scary FaceLevel: 27normal
0010
Frightens with a scary face to sharply reduce Speed.
CounterLevel: 30fighting
110020
Retaliates any physical hit with double the power.
TauntLevel: 33dark
010020
Taunts the foe into only using attack moves.
Double EdgeLevel: 36normal
010015
A life-risking tackle that also hurts the user.

TM/HM Moves (29)

Moves that Zigzagoongalar can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.