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Zebstrika Moves & Learnsetin Pokémon Heart & Soul

electric47 total moves

Complete moveset and learnset for Zebstrika in Pokémon Heart & Soul. Learn which moves Zebstrika can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
31
TM/HM
0
Move Tutor
0
Egg Moves
47
Total

Level Up Moves (16)

Moves that Zebstrika learns naturally as it levels up.

Quick AttackLevel: 1normal
4010030
An extremely fast attack that always strikes first.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's Defense.
ChargeLevel: 1electric
0020
Charges power to boost the Electric move used next.
Thunder WaveLevel: 1electric
0020
A weak jolt of electricity that paralyzes the foe.
Tail WhipLevel: 4normal
010030
Wags the tail to lower the foe's Defense.
ChargeLevel: 8electric
0020
Charges power to boost the Electric move used next.
Shock WaveLevel: 11electric
60020
A fast and unavoidable electric attack.
Thunder WaveLevel: 15electric
0020
A weak jolt of electricity that paralyzes the foe.
Flame ChargeLevel: 18fire
5010020
Attacks in a cloak of flames. Raises Speed.
PursuitLevel: 22dark
4010020
Inflicts bad damage if used on a foe switching out.
SparkLevel: 25electric
6510020
An electrified tackle that may paralyze the foe.
StompLevel: 31normal
6510020
Stomps the enemy with a big foot. May cause flinching.
DischargeLevel: 36electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.
AgilityLevel: 42psychic
0030
Relaxes the body to sharply boost Speed.
Wild ChargeLevel: 47electric
9010015
An electrical tackle that also hurts the user.
ThrashLevel: 53normal
01000
A rampage of 2 to 3 turns that confuses the user.

TM/HM Moves (31)

Moves that Zebstrika can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Overheatfire
0905TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.