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Yungoos Moves & Learnsetin Pokémon Heart & Soul

normal44 total moves

Complete moveset and learnset for Yungoos in Pokémon Heart & Soul. Learn which moves Yungoos can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
28
TM/HM
0
Move Tutor
0
Egg Moves
44
Total

Level Up Moves (16)

Moves that Yungoos learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
LeerLevel: 3normal
010030
Frightens the foes with a leer to lower Defense.
PursuitLevel: 7dark
4010020
Inflicts bad damage if used on a foe switching out.
Sand AttackLevel: 10normal
010015
Reduces the foe's accuracy by hurling sand in its face.
Odor SleuthLevel: 13normal
0040
Negate evasiveness and Ghost type's immunities.
BideLevel: 16normal
1010
Endures attack for 2 turns to retaliate double.
BiteLevel: 19normal
6010025
Bites with vicious fangs. May cause flinching.
Mud SlapLevel: 22ground
2010010
Hurls mud in the foe's face to reduce its accuracy.
Super FangLevel: 25normal
19010
Attacks with sharp fangs and cuts half the foe's HP.
Take DownLevel: 28normal
908520
A reckless charge attack that also hurts the user.
Scary FaceLevel: 31normal
0010
Frightens with a scary face to sharply reduce Speed.
CrunchLevel: 34dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
Hyper FangLevel: 37normal
809015
Attacks with sharp fangs. May cause flinching.
YawnLevel: 40normal
0010
Lulls the foe into yawning, then sleeping next turn.
ThrashLevel: 43normal
01000
A rampage of 2 to 3 turns that confuses the user.
RestLevel: 46psychic
000
The user sleeps for 2 turns, restoring HP and status.

TM/HM Moves (28)

Moves that Yungoos can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.