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Yanma Moves & Learnsetin Pokémon Heart & Soul

bugflying47 total moves

Complete moveset and learnset for Yanma in Pokémon Heart & Soul. Learn which moves Yanma can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
31
TM/HM
0
Move Tutor
5
Egg Moves
47
Total

Level Up Moves (11)

Moves that Yanma learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
ForesightLevel: 1normal
0040
Negates the foe's efforts to heighten evasiveness.
Quick AttackLevel: 7normal
4010030
An extremely fast attack that always strikes first.
Double TeamLevel: 13normal
0015
Creates illusory copies to raise evasiveness.
Sonic BoomLevel: 19normal
19020
Launches shock waves that always inflict 20 HP damage.
DetectLevel: 25fighting
005
Evades attack, but may fail if used in succession.
SupersonicLevel: 31normal
05520
Emits bizarre sound waves that may confuse the foe.
Ancient PowerLevel: 33rock
601005
Attack that may raise all stats.
UproarLevel: 37normal
010010
Causes an uproar for 3 Causes an uproar for 2 to 5 turns and prevents sleep.
Wing AttackLevel: 43flying
010035
Strikes the foe with wings spread wide.
ScreechLevel: 49normal
08540
Emits a screech to sharply reduce the foe's Defense.

Egg Moves (5)

Moves that Yanma can learn through breeding with compatible Pokémon.

Whirlwindnormal
08520
Blows away the foe, switches it out or ends wild battle.
Reversalfighting
110015
Inflicts more damage when the user's HP is down.
Leech Lifebug
6010010
Attack that steals half the damage inflicted.
Signal Beambug
7510015
A strange beam attack that may confuse the foe.
Silver Windbug
601005
A powdery attack that may raise abilities.

TM/HM Moves (31)

Moves that Yanma can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Steel Wingsteel
709025TM47
Strikes the foe with hard wings spread wide.
Roostflying
000TM51
Restores the user's HP by half of its max HP.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Silver Windbug
601005TM62
A powdery attack that may raise abilities.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.