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Wochien Moves & Learnsetin Pokémon Heart & Soul

darkgrass44 total moves

Complete moveset and learnset for Wochien in Pokémon Heart & Soul. Learn which moves Wochien can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

19
Level Up
25
TM/HM
0
Move Tutor
0
Egg Moves
44
Total

Level Up Moves (19)

Moves that Wochien learns naturally as it levels up.

AbsorbLevel: 1grass
201000
Attack that absorbs half the damage inflicted.
SpiteLevel: 1ghost
010010
Spitefully cuts the PP of the foe's last move by 4.of foe's last move by 2-5.
Mean LookLevel: 1normal
005
Fixes the foe with a mean look that prevents escape.
TickleLevel: 5normal
010020
Makes the foe laugh to lower Attack and Defense.
PaybackLevel: 10dark
5010010
Attack that gains power if the user moves last.
Poison PowderLevel: 15poison
07535
Scatters a toxic powder that may poison the foe.
Stun SporeLevel: 15grass
07530
Scatters a powder that may paralyze the foe.
Mega DrainLevel: 20grass
4010025
Attack that absorbs half the damage inflicted.
Leech SeedLevel: 25grass
09010
Plants a seed on the foe to steal HP on every turn.
GrowthLevel: 30normal
000
Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk.
IngrainLevel: 35grass
0020
Lays roots that restore HP. The user can't switch out.
Dark PulseLevel: 40dark
8010015
Attacks with a horrible aura. May cause flinching.
Giga DrainLevel: 45grass
010025
Attack that steals half the damage inflicted.
RuinationLevel: 50dark
19010
Summons a ruinous disaster and cuts half the foe's HP.
Foul PlayLevel: 55dark
9510015
The higher the foe's Attack the more damage caused.
Power WhipLevel: 60grass
1208510
Violently lashes the foe with vines or tentacles.
Grassy TerrainLevel: 65grass
0010
The ground turns to grass for 5 turns. Restores HP.
Knock OffLevel: 70dark
010020
Knocks down the foe's held item to prevent its use.
Leaf StormLevel: 75grass
0905
Whips up a storm of leaves. Harshly lowers the Sp. Atk.

TM/HM Moves (25)

Moves that Wochien can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.