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Wingull Moves & Learnsetin Pokémon Heart & Soul

waterflying46 total moves

Complete moveset and learnset for Wingull in Pokémon Heart & Soul. Learn which moves Wingull can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

8
Level Up
33
TM/HM
0
Move Tutor
5
Egg Moves
46
Total

Level Up Moves (8)

Moves that Wingull learns naturally as it levels up.

GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
Water GunLevel: 1water
4010025
Squirts water to attack the foe.
SupersonicLevel: 7normal
05520
Emits bizarre sound waves that may confuse the foe.
Wing AttackLevel: 13flying
010035
Strikes the foe with wings spread wide.
MistLevel: 21ice
0030
Creates a mist that stops reduction of stats.
Quick AttackLevel: 31normal
4010030
An extremely fast attack that always strikes first.
PursuitLevel: 43dark
4010020
Inflicts bad damage if used on a foe switching out.
AgilityLevel: 55psychic
0030
Relaxes the body to sharply boost Speed.

Egg Moves (5)

Moves that Wingull can learn through breeding with compatible Pokémon.

Mistice
0030
Creates a mist that stops reduction of stats.
Twisterdragon
4010020
Whips up a vicious twister to tear at foes. May flinch.
Agilitypsychic
0030
Relaxes the body to sharply boost Speed.
Gustnormal
4010035
Strikes the foe with a gust of wind whipped up by wings.
Water Sportwater
0015
The user becomes soaked to weaken all Fire moves.

TM/HM Moves (33)

Moves that Wingull can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Steel Wingsteel
709025TM47
Strikes the foe with hard wings spread wide.
Roostflying
000TM51
Restores the user's HP by half of its max HP.
Brinewater
6510010TM55
Does double damage to foes with half HP or less.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Pluckflying
6010020TM88
Eats the foe's held Berry gaining its effect.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flyflying
09515HM02
Flies up on the first turn, then strikes the next turn.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.