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Whirlipede Moves & Learnsetin Pokémon Heart & Soul

bugpoison41 total moves

Complete moveset and learnset for Whirlipede in Pokémon Heart & Soul. Learn which moves Whirlipede can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
24
TM/HM
0
Move Tutor
0
Egg Moves
41
Total

Level Up Moves (17)

Moves that Whirlipede learns naturally as it levels up.

Defense CurlLevel: 1normal
0040
Curls up to conceal weak spots and raise Defense.
RolloutLevel: 1rock
309020
Attack lasting 5 turns with rising intensity.
Poison StingLevel: 1poison
3010035
A toxic attack with barbs, etc., that may poison.
ScreechLevel: 1normal
08540
Emits a screech to sharply reduce the foe's Defense.
Poison StingLevel: 5poison
3010035
A toxic attack with barbs, etc., that may poison.
ScreechLevel: 8normal
08540
Emits a screech to sharply reduce the foe's Defense.
PursuitLevel: 12dark
4010020
Inflicts bad damage if used on a foe switching out.
ProtectLevel: 15normal
0010
Evades attack, but may fail if used in succession.
Poison TailLevel: 19poison
5010025
Has a high critical-hit ratio. May also poison.
Iron DefenseLevel: 22steel
0015
Hardens the body's surface to sharply raise Defense.
Bug BiteLevel: 23bug
6010020
Eats the foe's held Berry gaining its effect.
VenoshockLevel: 28poison
6510010
Does double damage if the foe is poisoned.
AgilityLevel: 32psychic
0030
Relaxes the body to sharply boost Speed.
SteamrollerLevel: 37bug
6510020
Crushes the foe with its body. May cause flinching.
ToxicLevel: 41poison
0010
Poisons the foe with an intensifying toxin.
Rock ClimbLevel: 46normal
908520
A charging attack that may confuse the foe.
Double EdgeLevel: 50normal
010015
A life-risking tackle that also hurts the user.

TM/HM Moves (24)

Moves that Whirlipede can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Rock Climbnormal
908520TM70
A charging attack that may confuse the foe.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.