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Weepinbell Moves & Learnsetin Pokémon Heart & Soul

grasspoison48 total moves

Complete moveset and learnset for Weepinbell in Pokémon Heart & Soul. Learn which moves Weepinbell can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
29
TM/HM
0
Move Tutor
7
Egg Moves
48
Total

Level Up Moves (12)

Moves that Weepinbell learns naturally as it levels up.

Vine WhipLevel: 1grass
010010
Strikes the foe with slender, whiplike vines.
GrowthLevel: 1normal
000
Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk.
WrapLevel: 1normal
15020
Wraps and squeezes the foe times with vines, etc.
GrowthLevel: 6normal
000
Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk.
WrapLevel: 11normal
15020
Wraps and squeezes the foe times with vines, etc.
Sleep PowderLevel: 15grass
07515
Scatters a powder that may cause the foe to sleep.
Poison PowderLevel: 17poison
07535
Scatters a toxic powder that may poison the foe.
Stun SporeLevel: 19grass
07530
Scatters a powder that may paralyze the foe.
AcidLevel: 24poison
4010030
Sprays a hide-melting acid. May lower Sp. Def.May lower Defense.
Sweet ScentLevel: 33normal
010020
Allures the foes to harshly reduce evasiveness.Allures the foes to reduce evasiveness.
Razor LeafLevel: 42grass
559525
Cuts enemies with leaves. High critical-hit ratio.
SlamLevel: 54normal
807520
Slams the foe with a long tail, vine, etc.

Egg Moves (7)

Moves that Weepinbell can learn through breeding with compatible Pokémon.

Swords Dancenormal
000
A fighting dance that sharply raises Attack.
Encorenormal
01005
Makes the foe repeat its last move over 3 turns.
Reflectpsychic
0020
Wall of light cuts physical damage for 5 turns.
Synthesisgrass
005
Restores HP. The amount varies with the weather.
Leech Lifebug
6010010
Attack that steals half the damage inflicted.
Ingraingrass
0020
Lays roots that restore HP. The user can't switch out.
Magical Leafgrass
60020
Attacks with a strange leaf that cannot be evaded.

TM/HM Moves (29)

Moves that Weepinbell can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.