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Vulpix Moves & Learnsetin Pokémon Heart & Soul

fire50 total moves

Complete moveset and learnset for Vulpix in Pokémon Heart & Soul. Learn which moves Vulpix can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
31
TM/HM
0
Move Tutor
8
Egg Moves
50
Total

Level Up Moves (11)

Moves that Vulpix learns naturally as it levels up.

EmberLevel: 1fire
4010025
A weak fire attack that may inflict a burn.
Tail WhipLevel: 5normal
010030
Wags the tail to lower the foe's Defense.
RoarLevel: 9normal
0020
Switches the foe out or ends wild battle.
Quick AttackLevel: 13normal
4010030
An extremely fast attack that always strikes first.
Will O WispLevel: 17fire
0015
Inflicts a burn on the foe with intense fire.
Confuse RayLevel: 21ghost
010010
A sinister ray that confuses the foe.
ImprisonLevel: 25psychic
0010
Prevents foes from using moves known by the user.
FlamethrowerLevel: 29fire
010015
A powerful fire attack that may inflict a burn.
SafeguardLevel: 33normal
0025
Protects allies from status problems for 5 turns.
GrudgeLevel: 37ghost
005
If the user faints, deletes all PP of foe's last move.
Fire SpinLevel: 41fire
0015
Traps the foe in a ring of fire for turns.

Egg Moves (8)

Moves that Vulpix can learn through breeding with compatible Pokémon.

faintattacknormal
000
Hypnosispsychic
06020
A hypnotizing move that may induce sleep.
Flailnormal
110015
Inflicts more damage when the user's HP is down.
Spiteghost
010010
Spitefully cuts the PP of the foe's last move by 4.of foe's last move by 2-5.
Disablenormal
05520
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
Howlnormal
0040
Howls to raise the spirit and boosts Attack.
Psych Upnormal
0010
Copies foe's stat changes and gives to the user.
Heat Wavefire
09010
Exhales a hot breath on the foes. May inflict a burn.

TM/HM Moves (31)

Moves that Vulpix can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Overheatfire
0905TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.