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Volbeat Moves & Learnsetin Pokémon Heart & Soul

bug52 total moves

Complete moveset and learnset for Volbeat in Pokémon Heart & Soul. Learn which moves Volbeat can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

10
Level Up
39
TM/HM
0
Move Tutor
3
Egg Moves
52
Total

Level Up Moves (10)

Moves that Volbeat learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Confuse RayLevel: 5ghost
010010
A sinister ray that confuses the foe.
Double TeamLevel: 9normal
0015
Creates illusory copies to raise evasiveness.
MoonlightLevel: 13normal
005
Restores HP. The amount varies with the weather.
Quick AttackLevel: 17normal
4010030
An extremely fast attack that always strikes first.
Tail GlowLevel: 21bug
0020
Flash light that drastically Flashes a light that sharply raises Sp. Atk.
Signal BeamLevel: 25bug
7510015
A strange beam attack that may confuse the foe.
ProtectLevel: 29normal
0010
Evades attack, but may fail if used in succession.
Helping HandLevel: 33normal
0020
Boosts the power of ally recipient's moves.
Double EdgeLevel: 37normal
010015
A life-risking tackle that also hurts the user.

Egg Moves (3)

Moves that Volbeat can learn through breeding with compatible Pokémon.

Baton Passnormal
0040
Switches out the user while keeping effects in play.
Silver Windbug
601005
A powdery attack that may raise abilities.
Trickpsychic
010010
Tricks the foe into trading held items.

TM/HM Moves (39)

Moves that Volbeat can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Roostflying
000TM51
Restores the user's HP by half of its max HP.
Flingdark
110010TM56
The effectiveness varies with the held item.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Silver Windbug
601005TM62
A powdery attack that may raise abilities.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.