Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Vespiquen Moves & Learnsetin Pokémon Heart & Soul

bugflying47 total moves

Complete moveset and learnset for Vespiquen in Pokémon Heart & Soul. Learn which moves Vespiquen can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
31
TM/HM
0
Move Tutor
0
Egg Moves
47
Total

Level Up Moves (16)

Moves that Vespiquen learns naturally as it levels up.

GustLevel: 1normal
4010035
Strikes the foe with a gust of wind whipped up by wings.
Sweet ScentLevel: 1normal
010020
Allures the foes to harshly reduce evasiveness.Allures the foes to reduce evasiveness.
Poison StingLevel: 3poison
3010035
A toxic attack with barbs, etc., that may poison.
Confuse RayLevel: 7ghost
010010
A sinister ray that confuses the foe.
Fury CutterLevel: 9bug
109520
Attack that intensifies on each successive hit.
Defend OrderLevel: 13bug
0010
Raises Defense and Sp. Def with a living shield.
PursuitLevel: 15dark
4010020
Inflicts bad damage if used on a foe switching out.
Fury SwipesLevel: 19normal
188015
Rakes the foe with sharp claws, etc., 2 to 5 times.
Power GemLevel: 21rock
010020
Attacks with rays of light that sparkle like diamonds.
Heal OrderLevel: 25bug
0010
The user's underlings show up to heal half its max HP.
ToxicLevel: 27poison
0010
Poisons the foe with an intensifying toxin.
SlashLevel: 31normal
7010020
Slashes with claws, etc. Has a high critical-hit ratio.
CaptivateLevel: 33normal
010020
Makes the opposite gender sharply reduce its Sp. Atk.
Attack OrderLevel: 37bug
9010015
Underlings pummel the foe. High critical-hit ratio.
SwaggerLevel: 39normal
0015
Confuses the foe, but also sharply raises its Attack.
Destiny BondLevel: 43ghost
005
If the user faints, the foe is also made to faint.

TM/HM Moves (31)

Moves that Vespiquen can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Roostflying
000TM51
Restores the user's HP by half of its max HP.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Silver Windbug
601005TM62
A powdery attack that may raise abilities.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
X Scissorbug
8010015TM81
Slashes the foe with crossed scythes, claws, etc.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.