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Urshifusinglestrike Moves & Learnsetin Pokémon Heart & Soul

fightingdark51 total moves

Complete moveset and learnset for Urshifusinglestrike in Pokémon Heart & Soul. Learn which moves Urshifusinglestrike can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

18
Level Up
33
TM/HM
0
Move Tutor
0
Egg Moves
51
Total

Level Up Moves (18)

Moves that Urshifusinglestrike learns naturally as it levels up.

Wicked BlowLevel: 0dark
01005
Mastering the Dark style, strikes with a critical hit.
Wicked BlowLevel: 1dark
01005
Mastering the Dark style, strikes with a critical hit.
Sucker PunchLevel: 1dark
01005
Strikes first if the foe is preparing Attack.
Rock SmashLevel: 1fighting
010015
A rock-crushing attack that may lower Defense.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
EndureLevel: 1normal
0010
Endures any attack for 1 turn, leaving at least 1HP.
Focus EnergyLevel: 1normal
0030
Focuses power to raise the critical-hit ratio.
Aerial AceLevel: 12flying
60020
An extremely speedy and unavoidable attack.
Scary FaceLevel: 16normal
0010
Frightens with a scary face to sharply reduce Speed.
HeadbuttLevel: 20normal
7010015
A ramming attack that may cause flinching.
Brick BreakLevel: 24fighting
7510015
Destroys barriers such as REFLECT and causes damage.
DetectLevel: 28fighting
005
Evades attack, but may fail if used in succession.
Bulk UpLevel: 32fighting
0020
Bulks up the body to boost both Attack and Defense.
Iron HeadLevel: 36steel
8010015
Slams the foe with a hard head. May cause flinching.
Dynamic PunchLevel: 40fighting
100505
Powerful and sure to cause confusion, but inaccurate.
CounterLevel: 44fighting
110020
Retaliates any physical hit with double the power.
Close CombatLevel: 48fighting
1201005
A strong attack but lowers the defensive stats.
Focus PunchLevel: 52fighting
15010020
Powerful attack, moves last. The user flinches if hit.

TM/HM Moves (33)

Moves that Urshifusinglestrike can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.