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Type: Null Moves & Learnsetin Pokémon Heart & Soul

normal48 total moves

Complete moveset and learnset for Type: Null in Pokémon Heart & Soul. Learn which moves Type: Null can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

18
Level Up
30
TM/HM
0
Move Tutor
0
Egg Moves
48
Total

Level Up Moves (18)

Moves that Type: Null learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
RageLevel: 5normal
2010020
Raises the user's Attack every time it is hit.
PursuitLevel: 10dark
4010020
Inflicts bad damage if used on a foe switching out.
ImprisonLevel: 15psychic
0010
Prevents foes from using moves known by the user.
Aerial AceLevel: 20flying
60020
An extremely speedy and unavoidable attack.
Crush ClawLevel: 25normal
759510
Tears at the foe with sharp claws. May lower Defense.
Scary FaceLevel: 30normal
0010
Frightens with a scary face to sharply reduce Speed.
X ScissorLevel: 35bug
8010015
Slashes the foe with crossed scythes, claws, etc.
Take DownLevel: 40normal
908520
A reckless charge attack that also hurts the user.
Metal SoundLevel: 45steel
08540
Emits a horrible screech that sharply lowers Sp. Def.
Iron HeadLevel: 50steel
8010015
Slams the foe with a hard head. May cause flinching.
Double HitLevel: 55normal
359010
Slams the foe with a tail etc. Strikes twice.
Air SlashLevel: 60flying
75950
Attacks with a blade of air. May cause flinching.
PunishmentLevel: 65dark
601005
Does more damage the more the foe has powered up.
Razor WindLevel: 70normal
80010
A 2-turn move with a high critical-hit ratio.
Tri AttackLevel: 75normal
8010010
A triangular field of energy is created and launched.
Double EdgeLevel: 80normal
010015
A life-risking tackle that also hurts the user.
Heal BlockLevel: 85psychic
010015
Prevents the foes from recovering HP for 5 turns.

TM/HM Moves (30)

Moves that Type: Null can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Dragon Clawdragon
8010015TM02
Slashes the foe with sharp claws.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
X Scissorbug
8010015TM81
Slashes the foe with crossed scythes, claws, etc.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.

Type: Null Moves & Learnset | Heart & Soul