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Trubbish Moves & Learnsetin Pokémon Heart & Soul

poison43 total moves

Complete moveset and learnset for Trubbish in Pokémon Heart & Soul. Learn which moves Trubbish can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
27
TM/HM
0
Move Tutor
0
Egg Moves
43
Total

Level Up Moves (16)

Moves that Trubbish learns naturally as it levels up.

PoundLevel: 1normal
4010035
Pounds the foe with forelegs or tail.
Poison GasLevel: 1poison
05540
Envelops the foes in a toxic Envelops the foe in a toxic gas that may poison.
RecycleLevel: 3normal
0010
Recycles a used item for one more use.
Toxic SpikesLevel: 7poison
0020
Sets spikes that poison a foe switching in.
Acid SprayLevel: 12poison
4010020
Sprays a hide-melting acid. Sharply reduces Sp. Def.
Double SlapLevel: 14normal
158510
Repeatedly slaps the foe 2 to 5 times.
SludgeLevel: 18poison
6510020
Sludge is hurled to inflict damage. May also poison.
StockpileLevel: 23normal
000
Charges up power for up to 3 turns.
SwallowLevel: 23normal
0010
Absorbs stockpiled power and restores HP.
Take DownLevel: 25normal
908520
A reckless charge attack that also hurts the user.
Sludge BombLevel: 29poison
9010010
Sludge is hurled to inflict damage. May also poison.
Clear SmogLevel: 34poison
50015
Attacks with white haze that eliminates all stat changes.
ToxicLevel: 36poison
0010
Poisons the foe with an intensifying toxin.
AmnesiaLevel: 40psychic
0020
Forgets about something and sharply raises Sp. Def.
Gunk ShotLevel: 45poison
12005
Shoots filthy garbage at the foe. May also poison.
ExplosionLevel: 47normal
01005
Inflicts severe damage but makes the user faint.

TM/HM Moves (27)

Moves that Trubbish can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Explosionnormal
01005TM64
Inflicts severe damage but makes the user faint.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Recyclenormal
0010TM67
Recycles a used item for one more use.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.