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Toxtricitylowkey Moves & Learnsetin Pokémon Heart & Soul

electricpoison57 total moves

Complete moveset and learnset for Toxtricitylowkey in Pokémon Heart & Soul. Learn which moves Toxtricitylowkey can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

26
Level Up
31
TM/HM
0
Move Tutor
0
Egg Moves
57
Total

Level Up Moves (26)

Moves that Toxtricitylowkey learns naturally as it levels up.

SparkLevel: 0electric
6510020
An electrified tackle that may paralyze the foe.
SparkLevel: 1electric
6510020
An electrified tackle that may paralyze the foe.
Eerie ImpulseLevel: 1electric
010015
Exposes the foe to a pulse that sharply cuts Sp. Atk.
BelchLevel: 1poison
1209010
Lets out a loud belch. Must eat a Berry to use it.
Tearful LookLevel: 1normal
0020
The user tears up, dropping Attack and Sp. Attack.
NuzzleLevel: 1electric
2010020
Rubs its cheeks against the foe, paralyzing it.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
FlailLevel: 1normal
110015
Inflicts more damage when the user's HP is down.
AcidLevel: 1poison
4010030
Sprays a hide-melting acid. May lower Sp. Def.May lower Defense.
Thunder ShockLevel: 1electric
4010030
An electrical attack that may paralyze the foe.
Acid SprayLevel: 1poison
4010020
Sprays a hide-melting acid. Sharply reduces Sp. Def.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
Noble RoarLevel: 1normal
010030
Intimidates the foe, to cut Attack and Sp. Atk.
ChargeLevel: 4electric
0020
Charges power to boost the Electric move used next.
Shock WaveLevel: 8electric
60020
A fast and unavoidable electric attack.
Scary FaceLevel: 12normal
0010
Frightens with a scary face to sharply reduce Speed.
TauntLevel: 16dark
010020
Taunts the foe into only using attack moves.
Venom DrenchLevel: 20poison
010020
Lowers the Attack, Sp. Atk and Speed of poisoned foes.
ScreechLevel: 24normal
08540
Emits a screech to sharply reduce the foe's Defense.
SwaggerLevel: 28normal
0015
Confuses the foe, but also sharply raises its Attack.
ToxicLevel: 32poison
0010
Poisons the foe with an intensifying toxin.
DischargeLevel: 36electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.
Poison JabLevel: 40poison
8010020
A stabbing attack that may poison the foe.
OverdriveLevel: 44electric
8010010
The user twangs its guitar, causing strong vibrations.
BoomburstLevel: 48normal
14010010
Attacks everything with a destructive sound wave.
Magnetic FluxLevel: 52electric
0020
Boosts the defenses of those with Plus or Minus.

TM/HM Moves (31)

Moves that Toxtricitylowkey can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Flingdark
110010TM56
The effectiveness varies with the held item.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.