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Totodile Moves & Learnsetin Pokémon Heart & Soul

water55 total moves

Complete moveset and learnset for Totodile in Pokémon Heart & Soul. Learn which moves Totodile can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

9
Level Up
38
TM/HM
0
Move Tutor
8
Egg Moves
55
Total

Level Up Moves (9)

Moves that Totodile learns naturally as it levels up.

ScratchLevel: 1normal
4010035
Scratches the foe with sharp claws.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
RageLevel: 7normal
2010020
Raises the user's Attack every time it is hit.
Water GunLevel: 13water
4010025
Squirts water to attack the foe.
BiteLevel: 20normal
6010025
Bites with vicious fangs. May cause flinching.
Scary FaceLevel: 27normal
0010
Frightens with a scary face to sharply reduce Speed.
SlashLevel: 35normal
7010020
Slashes with claws, etc. Has a high critical-hit ratio.
ScreechLevel: 43normal
08540
Emits a screech to sharply reduce the foe's Defense.
Hydro PumpLevel: 52water
0805
Blasts water at high power to strike the foe.

Egg Moves (8)

Moves that Totodile can learn through breeding with compatible Pokémon.

Crunchdark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
Thrashnormal
01000
A rampage of 2 to 3 turns that confuses the user.
Hydro Pumpwater
0805
Blasts water at high power to strike the foe.
Ancient Powerrock
601005
Attack that may raise all stats.
Rock Sliderock
759010
Hits the foe with an avalanche of rocks.
Mud Sportground
0015
Covers the user in mud to weaken all Electric moves.
Water Sportwater
0015
The user becomes soaked to weaken all Fire moves.
Dragon Clawdragon
8010015
Slashes the foe with sharp claws.

TM/HM Moves (38)

Moves that Totodile can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Dragon Clawdragon
8010015TM02
Slashes the foe with sharp claws.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.