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Tinkatuff Moves & Learnsetin Pokémon Heart & Soul

fairysteel41 total moves

Complete moveset and learnset for Tinkatuff in Pokémon Heart & Soul. Learn which moves Tinkatuff can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
25
TM/HM
0
Move Tutor
0
Egg Moves
41
Total

Level Up Moves (16)

Moves that Tinkatuff learns naturally as it levels up.

AstonishLevel: 1ghost
3010015
Attack that may shock the foe into flinching.
Fairy WindLevel: 1fairy
4010030
Stirs up a fairy wind to strike the foe.
Baby Doll EyesLevel: 5fairy
010030
Lowers the foe's Attack before it can move.
Metal ClawLevel: 8steel
509535
A claw attack that may raise the user's Attack.
CovetLevel: 11normal
01000
Cutely begs to obtain an item held by the foe.
Rock SmashLevel: 14fighting
010015
A rock-crushing attack that may lower Defense.
Draining KissLevel: 17fairy
5010010
Attack that absorbs over half the damage inflicted.
Sweet KissLevel: 21normal
07510
Demands a kiss with a cute look. May cause confusion.
Brutal SwingLevel: 24dark
6010020
Violently swings around to hurt everyone nearby.
SlamLevel: 27normal
807520
Slams the foe with a long tail, vine, etc.
Flash CannonLevel: 31steel
8010010
Releases a blast of light that may lower Sp. Def.
Play RoughLevel: 35fairy
909010
Plays rough with the foe. May lower Attack.
Fake OutLevel: 39normal
4010010
Moves 1st and flinches. Only works on user's 1st turn.
FlatterLevel: 43dark
010015
Confuses the foe, but raises its Sp. Atk.
Skitter SmackLevel: 47bug
709010
User skitters behind foe to attack. Lowers foe's Sp. Atk.
Knock OffLevel: 52dark
010020
Knocks down the foe's held item to prevent its use.

TM/HM Moves (25)

Moves that Tinkatuff can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Stealth Rockrock
0020TM76
Sets floating stones that hurt a foe switching in.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.