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Tepig Moves & Learnsetin Pokémon Heart & Soul

fire45 total moves

Complete moveset and learnset for Tepig in Pokémon Heart & Soul. Learn which moves Tepig can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
30
TM/HM
0
Move Tutor
0
Egg Moves
45
Total

Level Up Moves (15)

Moves that Tepig learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Tail WhipLevel: 3normal
010030
Wags the tail to lower the foe's Defense.
EmberLevel: 7fire
4010025
A weak fire attack that may inflict a burn.
Odor SleuthLevel: 9normal
0040
Negate evasiveness and Ghost type's immunities.
Defense CurlLevel: 13normal
0040
Curls up to conceal weak spots and raise Defense.
Flame ChargeLevel: 15fire
5010020
Attacks in a cloak of flames. Raises Speed.
SmogLevel: 19poison
07020
An exhaust-gas attack that may also poison.
RolloutLevel: 21rock
309020
Attack lasting 5 turns with rising intensity.
Take DownLevel: 25normal
908520
A reckless charge attack that also hurts the user.
Heat CrashLevel: 27fire
110010
Does more damage if the user outweighs the foe.
AssuranceLevel: 31dark
010010
Attack that gains power if the foe has been hurt.
FlamethrowerLevel: 33fire
010015
A powerful fire attack that may inflict a burn.
Head SmashLevel: 37rock
150805
A life-risking headbutt that seriously hurts the user.
RoarLevel: 39normal
0020
Switches the foe out or ends wild battle.
Flare BlitzLevel: 43fire
12010015
A charge that may burn the foe. Also hurts the user.

TM/HM Moves (30)

Moves that Tepig can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Overheatfire
0905TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.