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Tentacool Moves & Learnsetin Pokémon Heart & Soul

waterpoison49 total moves

Complete moveset and learnset for Tentacool in Pokémon Heart & Soul. Learn which moves Tentacool can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

9
Level Up
34
TM/HM
0
Move Tutor
6
Egg Moves
49
Total

Level Up Moves (9)

Moves that Tentacool learns naturally as it levels up.

Poison StingLevel: 1poison
3010035
A toxic attack with barbs, etc., that may poison.
SupersonicLevel: 6normal
05520
Emits bizarre sound waves that may confuse the foe.
ConstrictLevel: 12normal
1010035
Constricts to inflict pain. May lower Speed.
AcidLevel: 19poison
4010030
Sprays a hide-melting acid. May lower Sp. Def.May lower Defense.
Bubble BeamLevel: 25water
6510020
Forcefully sprays bubbles that may lower Speed.
WrapLevel: 30normal
15020
Wraps and squeezes the foe times with vines, etc.
BarrierLevel: 36psychic
000
Creates a barrier that sharply raises Defense.
ScreechLevel: 43normal
08540
Emits a screech to sharply reduce the foe's Defense.
Hydro PumpLevel: 49water
0805
Blasts water at high power to strike the foe.

Egg Moves (6)

Moves that Tentacool can learn through breeding with compatible Pokémon.

Aurora Beamice
6510020
Fires a rainbow-colored beam that may lower Attack.
Mirror Coatpsychic
110020
Counters the foe's special attack at double the power.
Rapid Spinnormal
010040
User spins and removes some effects, while upping speed.effects.
Hazeice
0030
Creates a black haze that eliminates all stat changes.
Safeguardnormal
0025
Protects allies from status problems for 5 turns.
Confuse Rayghost
010010
A sinister ray that confuses the foe.

TM/HM Moves (34)

Moves that Tentacool can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Brinewater
6510010TM55
Does double damage to foes with half HP or less.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.