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Tapubulu Moves & Learnsetin Pokémon Heart & Soul

grassfairy59 total moves

Complete moveset and learnset for Tapubulu in Pokémon Heart & Soul. Learn which moves Tapubulu can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

18
Level Up
41
TM/HM
0
Move Tutor
0
Egg Moves
59
Total

Level Up Moves (18)

Moves that Tapubulu learns naturally as it levels up.

Grassy TerrainLevel: 1grass
0010
The ground turns to grass for 5 turns. Restores HP.
Wood HammerLevel: 1grass
12010015
Slams the body into a foe. The user gets hurt too.
SuperpowerLevel: 1fighting
1201005
Boosts strength sharply, but lowers abilities.
Mean LookLevel: 1normal
005
Fixes the foe with a mean look that prevents escape.
DisableLevel: 1normal
05520
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
WhirlwindLevel: 1normal
08520
Blows away the foe, switches it out or ends wild battle.
WithdrawLevel: 1water
0040
Withdraws the body into its hard shell to raise Defense.
LeafageLevel: 1grass
4010040
Attacks with a flurry of small leaves.
Horn AttackLevel: 8normal
6510025
Jabs the foe with sharp horns.
Giga DrainLevel: 14grass
010025
Attack that steals half the damage inflicted.
Scary FaceLevel: 20normal
0010
Frightens with a scary face to sharply reduce Speed.
Leech SeedLevel: 26grass
09010
Plants a seed on the foe to steal HP on every turn.
Horn LeechLevel: 32grass
7510010
Attack that absorbs half the damage inflicted.
RototillerLevel: 38ground
0010
Ups the Attack and Sp. Atk of Grass-type Pokémon.
Natures MadnessLevel: 43fairy
19010
Halves the foe's HP with the power of nature.
Zen HeadbuttLevel: 48psychic
809015
Hits with a strong head- butt. May cause flinching.
MegahornLevel: 53bug
1208510
A brutal ramming attack using out-thrust horns.
Skull BashLevel: 58normal
01000
Tucks in the head, then attacks on the next turn.

TM/HM Moves (41)

Moves that Tapubulu can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.